Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

Complete guide to videogame performance directing, Keegan, Tom


Варианты приобретения
Цена: 8114.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: Есть  Склад Америка: Есть  
Deprecated: substr(): Passing null to parameter #1 ($string) of type string is deprecated in E:\WWW\html\prod_show.php on line 417

Deprecated: substr(): Passing null to parameter #1 ($string) of type string is deprecated in E:\WWW\html\prod_show.php on line 418

При оформлении заказа до:
Ориентировочная дата поставки:

Добавить в корзину
в Мои желания

Автор: Keegan, Tom
Название:  Complete guide to videogame performance directing
ISBN: 9781032914541
Издательство: Taylor&Francis
Классификация:


ISBN-10: 1032914548
Обложка/Формат: Paperback
Страницы: 16
Вес: 0.31 кг.
Дата издания: 22.07.2025
Иллюстрации: 17 halftones, black and white; 17 illustrations, black and white
Размер: 156 x 234 x 13
Подзаголовок: Place, time, action
Рейтинг:
Поставляется из: Европейский союз


Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Автор: Astrid Ensslin, Isabel Balteiro
Название: Approaches to Videogame Discourse: Lexis, Interaction, Textuality
ISBN: 1501338455 ISBN-13(EAN): 9781501338458
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 23126.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

Crafty game writing

Автор: Epstein, Alex
Название: Crafty game writing
ISBN: 1032963158 ISBN-13(EAN): 9781032963150
Издательство: Taylor&Francis
Рейтинг:
Цена: 7961.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Space and Play in Japanese Videogame Arcades

Название: Space and Play in Japanese Videogame Arcades
ISBN: 1032226854 ISBN-13(EAN): 9781032226859
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame

Автор: Hoedt Madelon
Название: Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame
ISBN: 1476672180 ISBN-13(EAN): 9781476672182
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 6930.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This first full-length study examines Bloodborne`s themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book`s three parts focus on lore and narrative, the game`s nightmarish world, and its mechanics.

Videogame Formalism: On Form, Aesthetic Experience and Methodology

Автор: Alex Mitchell, Jasper Van Vught
Название: Videogame Formalism: On Form, Aesthetic Experience and Methodology
ISBN: 9463720669 ISBN-13(EAN): 9789463720663
Издательство: NBN International
Рейтинг:
Цена: 23443.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. Videogame Formalism addresses these issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for understanding the aesthetic experience of videogames. It presents an overview of how formalist approaches can provide insights into the ways games create aesthetic experiences through the use of poetic gameplay devices, and lays out a comprehensive yet flexible methodological framework for undertaking a formalist analysis of games. This approach is then demonstrated through a series of detailed examples and case studies.

Comics and videogames

Автор: Rauscher, Andreas Stein, Daniel Thon, Jan-noel
Название: Comics and videogames
ISBN: 0367539012 ISBN-13(EAN): 9780367539016
Издательство: Taylor&Francis
Рейтинг:
Цена: 6276.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Videogames and Agency

Автор: B?di, Bettina
Название: Videogames and Agency
ISBN: 1032285095 ISBN-13(EAN): 9781032285092
Издательство: Taylor&Francis
Рейтинг:
Цена: 21437.00 р.
Наличие на складе: Нет в наличии.

Videogames and agency

Автор: Bodi, Bettina (de Montfort University, Uk)
Название: Videogames and agency
ISBN: 1032288477 ISBN-13(EAN): 9781032288475
Издательство: Taylor&Francis
Рейтинг:
Цена: 5358.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.

Game Usability

Автор: Isbister, Katherine
Название: Game Usability
ISBN: 0367624249 ISBN-13(EAN): 9780367624248
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Нет в наличии.

Language, Gender and Videogames

Автор: Heritage
Название: Language, Gender and Videogames
ISBN: 3030744000 ISBN-13(EAN): 9783030744007
Издательство: Springer
Рейтинг:
Цена: 15855.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames.

Videogames and the gothic

Автор: Kirkland, Ewan (university Of Brighton, Uk.)
Название: Videogames and the gothic
ISBN: 1032073985 ISBN-13(EAN): 9781032073989
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Game Writing: Narrative Skills for Videogames

Автор: Chris Bateman
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348957 ISBN-13(EAN): 9781501348952
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 18308.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.

Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.

This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия