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Educational Game Design Fundamentals, 


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Название:  Educational Game Design Fundamentals
ISBN: 9781138631571
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1138631574
Обложка/Формат: Hardback
Страницы: 296
Вес: 0.90 кг.
Дата издания: 06.07.2018
Язык: English
Иллюстрации: 1 tables, black and white
Размер: 185 x 260 x 26
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: A journey to creating intrinsically motivating learning experiences
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз


Design for Motion

Автор: Shaw Austin
Название: Design for Motion
ISBN: 1138318655 ISBN-13(EAN): 9781138318656
Издательство: Taylor&Francis
Рейтинг:
Цена: 7961.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In this updated second edition, Austin Shaw explores the principles of motion design, teaching readers how to harness essential techniques to create compelling style frames, design boards, and motion design products.

Design for motion

Автор: Shaw, Austin (savannah College Of Art And Design, Usa)
Название: Design for motion
ISBN: 1138318647 ISBN-13(EAN): 9781138318649
Издательство: Taylor&Francis
Рейтинг:
Цена: 29858.00 р.
Наличие на складе: Нет в наличии.

Описание: In this updated second edition, Austin Shaw explores the principles of motion design, teaching readers how to harness essential techniques to create compelling style frames, design boards, and motion design products.

Fundamentals of C/C++ Game Programming

Автор: Beuken
Название: Fundamentals of C/C++ Game Programming
ISBN: 1498788742 ISBN-13(EAN): 9781498788748
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Нет в наличии.

Описание: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Key Features:

  • Increases the confidence of new coders by demonstrating how to get things done.
  • Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
  • Provides tutorials on Graphics API's that can be easily understood by a novice.
  • Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
  • Gives a sense of achievement to the reader and pushes them toward improvement.
Game Audio Fundamentals

Автор: Zizza, Keith
Название: Game Audio Fundamentals
ISBN: 103211195X ISBN-13(EAN): 9781032111957
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Game Audio Fundamentals

Автор: Zizza, Keith
Название: Game Audio Fundamentals
ISBN: 1032111968 ISBN-13(EAN): 9781032111964
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Teaching Games and Game Studies in the Literature Classroom

Автор: Lynn Ramey, Tison Pugh
Название: Teaching Games and Game Studies in the Literature Classroom
ISBN: 1350269719 ISBN-13(EAN): 9781350269712
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 18308.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students’ critical thinking skills and intercultural competence through both digital and analog gameful approaches.

Teaching Games and Game Studies in the Literature Classroom

Автор: Lynn Ramey, Tison Pugh
Название: Teaching Games and Game Studies in the Literature Classroom
ISBN: 1350269751 ISBN-13(EAN): 9781350269750
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 6165.00 р.
Наличие на складе: Поставка под заказ.

Описание: Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students’ critical thinking skills and intercultural competence through both digital and analog gameful approaches.

Educational Game Design Fundamental

Автор: Kalmpourtzis
Название: Educational Game Design Fundamental
ISBN: 113863154X ISBN-13(EAN): 9781138631540
Издательство: Taylor&Francis
Рейтинг:
Цена: 8114.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Unity 4 Fundamentals

Автор: Thorn, Alan
Название: Unity 4 Fundamentals
ISBN: 0415823838 ISBN-13(EAN): 9780415823838
Издательство: Taylor&Francis
Рейтинг:
Цена: 6430.00 р.
Наличие на складе: Нет в наличии.

Character animation fundamentals

Автор: Roberts, Steve
Название: Character animation fundamentals
ISBN: 0240522273 ISBN-13(EAN): 9780240522272
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Character Animation Fundamentals is an all in one guide to character animation, with a foundation in classic animation techniques. Develop unique 2D, 3D and hybrid characters with ease with this in-depth resource.

Fundamentals of computer graphics

Автор: Marschner, Steve (cornell University, Ithaca, New York, Usa) Shirley, Peter
Название: Fundamentals of computer graphics
ISBN: 0367505037 ISBN-13(EAN): 9780367505035
Издательство: Taylor&Francis
Рейтинг:
Цена: 16843.00 р.
Наличие на складе: Нет в наличии.

Описание: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Production Pipeline Fundamentals for Film and Games

Автор: Dunlop
Название: Production Pipeline Fundamentals for Film and Games
ISBN: 0415812291 ISBN-13(EAN): 9780415812290
Издательство: Taylor&Francis
Рейтинг:
Цена: 8114.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.


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