Описание: Unity Machine Learning Agents allows researchers and developers to create games and simulations using the Unity Editor which serve as environments where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep ...
Автор: Beuken Название: Fundamentals of C/C++ Game Programming ISBN: 1498788742 ISBN-13(EAN): 9781498788748 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Нет в наличии.
Описание: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.
Key Features:
Increases the confidence of new coders by demonstrating how to get things done.
Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
Provides tutorials on Graphics API's that can be easily understood by a novice.
Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
Gives a sense of achievement to the reader and pushes them toward improvement.
Автор: Tyers Название: GameMaker Fundamentals ISBN: 1484287126 ISBN-13(EAN): 9781484287125 Издательство: Springer Рейтинг: Цена: 6707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn * Review core programming features required for sound knowledge of GameMaker * Master how to combine GML to orchestrate game actions * Utilize GameMaker's layers to create exciting games * Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.
Автор: Zizza, Keith Название: Game Audio Fundamentals ISBN: 103211195X ISBN-13(EAN): 9781032111957 Издательство: Taylor&Francis Рейтинг: Цена: 7195.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Zizza, Keith Название: Game Audio Fundamentals ISBN: 1032111968 ISBN-13(EAN): 9781032111964 Издательство: Taylor&Francis Рейтинг: Цена: 22202.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide
Key Features
Understand C# programming basics, terminology, and coding best practices
Put your knowledge of C# concepts into practice by building a fun and playable game
Come away with a clear direction for taking your C# programming and Unity game development skills to the next level
Book Description
Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.
This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.
By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.
What you will learn
Discover easy-to-follow steps and examples for learning C# programming fundamentals
Get to grips with creating and implementing scripts in Unity
Create basic game mechanics such as player controllers and shooting projectiles using C#
Understand the concepts of interfaces and abstract classes
Leverage the power of the latest C# features to solve complex programming problems
Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior
Who this book is for
If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.
Автор: Wells Robert Название: Unity 2020 By Example ISBN: 1800203381 ISBN-13(EAN): 9781800203389 Издательство: Неизвестно Рейтинг: Цена: 15447.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you`ll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game.
Описание: This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that will be slowly but immediately applied to a finished real-world game.
Автор: Oscar Limoke Название: Creating Elearning Games with Unity ISBN: 1849693420 ISBN-13(EAN): 9781849693424 Издательство: Неизвестно Рейтинг: Цена: 8458.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Kelley Michael Название: No-Code Video Game Development Using Unity and Playmaker ISBN: 1498735657 ISBN-13(EAN): 9781498735650 Издательство: Taylor&Francis Рейтинг: Цена: 8879.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code
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