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Unity 4 Fundamentals, Thorn, Alan


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Цена: 6430.00р.
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Автор: Thorn, Alan
Название:  Unity 4 Fundamentals
ISBN: 9780415823838
Издательство: Taylor&Francis
Классификация:
ISBN-10: 0415823838
Обложка/Формат: Paperback
Страницы: 302
Вес: 0.81 кг.
Дата издания: 20.11.2013
Язык: English
Иллюстрации: 167 halftones, color
Размер: 247 x 193 x 17
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: Get started at making games with unity
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Поставляется из: Европейский союз


Learn Unity ML - Agents - Fundamentals of Unity Machine Learning

Автор: Lanham Micheal
Название: Learn Unity ML - Agents - Fundamentals of Unity Machine Learning
ISBN: 1789138132 ISBN-13(EAN): 9781789138139
Издательство: Неизвестно
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Цена: 6435.00 р.
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Описание: Unity Machine Learning Agents allows researchers and developers to create games and simulations using the Unity Editor which serve as environments where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep ...

Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C#

Автор: Lukosek Greg
Название: Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C#
ISBN: 1785287591 ISBN-13(EAN): 9781785287596
Издательство: Неизвестно
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Цена: 9378.00 р.
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Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Автор: Kelly Sloan, Kumar Khagendra
Название: Unity Networking Fundamentals: Creating Multiplayer Games with Unity
ISBN: 1484273575 ISBN-13(EAN): 9781484273579
Издательство: Springer
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Цена: 7317.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginning-Intermediate user level

Fundamentals of C/C++ Game Programming

Автор: Beuken
Название: Fundamentals of C/C++ Game Programming
ISBN: 1498788742 ISBN-13(EAN): 9781498788748
Издательство: Taylor&Francis
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Цена: 8726.00 р.
Наличие на складе: Нет в наличии.

Описание: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Key Features:

  • Increases the confidence of new coders by demonstrating how to get things done.
  • Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
  • Provides tutorials on Graphics API's that can be easily understood by a novice.
  • Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
  • Gives a sense of achievement to the reader and pushes them toward improvement.
GameMaker Fundamentals

Автор: Tyers
Название: GameMaker Fundamentals
ISBN: 1484287126 ISBN-13(EAN): 9781484287125
Издательство: Springer
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Цена: 6707.00 р.
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Описание: Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn * Review core programming features required for sound knowledge of GameMaker * Master how to combine GML to orchestrate game actions * Utilize GameMaker's layers to create exciting games * Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Game Audio Fundamentals

Автор: Zizza, Keith
Название: Game Audio Fundamentals
ISBN: 103211195X ISBN-13(EAN): 9781032111957
Издательство: Taylor&Francis
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Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Game Audio Fundamentals

Автор: Zizza, Keith
Название: Game Audio Fundamentals
ISBN: 1032111968 ISBN-13(EAN): 9781032111964
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity

Автор: Ferrone Harrison
Название: Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity
ISBN: 1800207808 ISBN-13(EAN): 9781800207806
Издательство: Неизвестно
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Цена: 15447.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide

Key Features

  • Understand C# programming basics, terminology, and coding best practices
  • Put your knowledge of C# concepts into practice by building a fun and playable game
  • Come away with a clear direction for taking your C# programming and Unity game development skills to the next level

Book Description

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

What you will learn

  • Discover easy-to-follow steps and examples for learning C# programming fundamentals
  • Get to grips with creating and implementing scripts in Unity
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Understand the concepts of interfaces and abstract classes
  • Leverage the power of the latest C# features to solve complex programming problems
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Unity 2020 By Example

Автор: Wells Robert
Название: Unity 2020 By Example
ISBN: 1800203381 ISBN-13(EAN): 9781800203389
Издательство: Неизвестно
Рейтинг:
Цена: 15447.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you`ll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game.

Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#

Автор: Borromeo Nicolas Alejandro
Название: Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#
ISBN: 1838642005 ISBN-13(EAN): 9781838642006
Издательство: Неизвестно
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Цена: 15447.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that will be slowly but immediately applied to a finished real-world game.

Creating Elearning Games with Unity

Автор: Oscar Limoke
Название: Creating Elearning Games with Unity
ISBN: 1849693420 ISBN-13(EAN): 9781849693424
Издательство: Неизвестно
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Цена: 8458.00 р.
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No-Code Video Game Development Using Unity and Playmaker

Автор: Kelley Michael
Название: No-Code Video Game Development Using Unity and Playmaker
ISBN: 1498735657 ISBN-13(EAN): 9781498735650
Издательство: Taylor&Francis
Рейтинг:
Цена: 8879.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code


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