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Game Audio Fundamentals, Zizza, Keith


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Цена: 22202.00р.
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Автор: Zizza, Keith
Название:  Game Audio Fundamentals
ISBN: 9781032111964
Издательство: Taylor&Francis
Классификация:






ISBN-10: 1032111968
Обложка/Формат: Hardback
Страницы: 268
Вес: 0.68 кг.
Дата издания: 03.07.2023
Иллюстрации: 21 tables, black and white; 127 halftones, black and white; 127 illustrations, black and white
Размер: 246 x 174
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: An introduction to the theory, planning, and practice of soundscape creation for games
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Поставляется из: Европейский союз


Design for Motion

Автор: Shaw Austin
Название: Design for Motion
ISBN: 1138318655 ISBN-13(EAN): 9781138318656
Издательство: Taylor&Francis
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Цена: 7961.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In this updated second edition, Austin Shaw explores the principles of motion design, teaching readers how to harness essential techniques to create compelling style frames, design boards, and motion design products.

Design for motion

Автор: Shaw, Austin (savannah College Of Art And Design, Usa)
Название: Design for motion
ISBN: 1138318647 ISBN-13(EAN): 9781138318649
Издательство: Taylor&Francis
Рейтинг:
Цена: 29858.00 р.
Наличие на складе: Нет в наличии.

Описание: In this updated second edition, Austin Shaw explores the principles of motion design, teaching readers how to harness essential techniques to create compelling style frames, design boards, and motion design products.

GameMaker Fundamentals

Автор: Tyers
Название: GameMaker Fundamentals
ISBN: 1484287126 ISBN-13(EAN): 9781484287125
Издательство: Springer
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Цена: 6707.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn * Review core programming features required for sound knowledge of GameMaker * Master how to combine GML to orchestrate game actions * Utilize GameMaker's layers to create exciting games * Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Fundamentals of computer graphics

Автор: Marschner, Steve (cornell University, Ithaca, New York, Usa) Shirley, Peter
Название: Fundamentals of computer graphics
ISBN: 0367505037 ISBN-13(EAN): 9780367505035
Издательство: Taylor&Francis
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Цена: 16843.00 р.
Наличие на складе: Нет в наличии.

Описание: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Автор: Kelly Sloan, Kumar Khagendra
Название: Unity Networking Fundamentals: Creating Multiplayer Games with Unity
ISBN: 1484273575 ISBN-13(EAN): 9781484273579
Издательство: Springer
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Цена: 7317.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginning-Intermediate user level

Character animation fundamentals

Автор: Roberts, Steve
Название: Character animation fundamentals
ISBN: 0240522273 ISBN-13(EAN): 9780240522272
Издательство: Taylor&Francis
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Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Character Animation Fundamentals is an all in one guide to character animation, with a foundation in classic animation techniques. Develop unique 2D, 3D and hybrid characters with ease with this in-depth resource.

Game Audio Fundamentals

Автор: Zizza, Keith
Название: Game Audio Fundamentals
ISBN: 103211195X ISBN-13(EAN): 9781032111957
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Digital Audio Processing Fundamentals

Автор: Uncini
Название: Digital Audio Processing Fundamentals
ISBN: 3031142276 ISBN-13(EAN): 9783031142277
Издательство: Springer
Рейтинг:
Цена: 10976.00 р.
Наличие на складе: Нет в наличии.

Описание: The book provides an accessible overview of audio signal processing, and enables readers to design and write algorithms for the analysis, synthesis, and manipulation of musical and acoustic signals for any programming language. It provides an overview of highly interdisciplinary topics developed in a simple but rigorous way, and described in a unified and formal language which focuses on determining discrete-time audio signal models. Readers can find within a self-contained volume basic topics ranging over different disciplines: mechanical acoustics, physical systems and linear and nonlinear models, with lumped and distributed parameters; described and developed with the same level of mathematical formalism, easy to understand and oriented to the development of algorithms. Topics include the fundamental concepts of acoustic mechanics and vibration; the design of filters and equalizers for sound signals, the so-called audio effects, abstract methods of sound synthesis, and finally, methods of synthesis by physical modeling.

Convergence in Broadcast and Communications Media

Автор: Watkinson, John
Название: Convergence in Broadcast and Communications Media
ISBN: 0240522753 ISBN-13(EAN): 9780240522753
Издательство: Taylor&Francis
Рейтинг:
Цена: 19140.00 р.
Наличие на складе: Нет в наличии.

Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C#

Автор: Lukosek Greg
Название: Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C#
ISBN: 1785287591 ISBN-13(EAN): 9781785287596
Издательство: Неизвестно
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Цена: 9378.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Educational Game Design Fundamentals

Название: Educational Game Design Fundamentals
ISBN: 1138631574 ISBN-13(EAN): 9781138631571
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Fundamentals of C/C++ Game Programming

Автор: Beuken
Название: Fundamentals of C/C++ Game Programming
ISBN: 1498788742 ISBN-13(EAN): 9781498788748
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Нет в наличии.

Описание: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Key Features:

  • Increases the confidence of new coders by demonstrating how to get things done.
  • Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
  • Provides tutorials on Graphics API's that can be easily understood by a novice.
  • Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
  • Gives a sense of achievement to the reader and pushes them toward improvement.

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