Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow
Key Features
Build a functional and production-ready modern animation system with complete features using C++
Learn basic, advanced, and skinned animation programming with this step-by-step guide
Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions
Book Description
Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.
This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.
By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
What you will learn
Get the hang of 3D vectors, matrices, and transforms, and their use in game development
Discover various techniques to smoothly blend animations
Get to grips with GLTF file format and its design decisions and data structures
Design an animation system by using animation tracks and implementing skinning
Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes
Implement the IK technique for your game characters using CCD and FABRIK solvers
Understand dual quaternion skinning and how to render large instanced crowds
Who this book is for
This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.
Автор: Lanham Micheal Название: Game Audio Development with Unity 5.X ISBN: 1787286452 ISBN-13(EAN): 9781787286450 Издательство: Неизвестно Рейтинг: Цена: 9378.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Suitable for game developers, both Indie as well as semi pro, this book shows you how to: develop game audio and other audio effects with Unity; get familiar with the new Audio Mixer introduced in Unity 5; implement dynamic and adaptive audio using various tools and strategies; and, understand and troubleshoot audio performance issues.
Автор: Robinson Название: Game Audio with FMOD and Unity ISBN: 1138315974 ISBN-13(EAN): 9781138315976 Издательство: Taylor&Francis Рейтинг: Цена: 8573.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.
Автор: Ashok Kumar, Jim Etheredge, Aaron Boudreaux Название: Algorithmic and Architectural Gaming Design: Implementation and Development ISBN: 1466616342 ISBN-13(EAN): 9781466616349 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 27720.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Описание: This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that will be slowly but immediately applied to a finished real-world game.
Автор: Cossu, Sebastiano M. Название: Beginning game ai with unity ISBN: 1484263545 ISBN-13(EAN): 9781484263549 Издательство: Springer Рейтинг: Цена: 6707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset
Key Features
Create, deploy, and monetize captivating and immersive games on Android and iOS platforms
Take your games into the real world by adding augmented reality features to your mobile projects
Kick-start your mobile game development journey with step-by-step instructions and a demo game project
Book Description
Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development.
This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores.
By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
What you will learn
Design responsive user interfaces for your mobile games
Detect collisions, receive user input, and create player movements for your mobile games
Create interesting gameplay elements using inputs from your mobile device
Explore the mobile notification package in Unity game engine to keep players engaged
Create interactive and visually appealing content for Android and iOS devices
Monetize your game projects using Unity Ads and in-app purchases
Who this book is for
If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.
Автор: Aversa Davide, Dickinson Chris Название: Unity Game Optimization ISBN: 1838556516 ISBN-13(EAN): 9781838556518 Издательство: Неизвестно Рейтинг: Цена: 6435.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Unity is a powerful game engine. However, producing a performant product requires additional knowledge. This book is a comprehensive introduction to optimization techniques and best practices. By the end of the book you will be able to apply all the major optimization techniques and be able to produce faster and high performant games.
Автор: Blackman Название: Learn Unity for Windows 10 Game Development ISBN: 1430267585 ISBN-13(EAN): 9781430267584 Издательство: Springer Рейтинг: Цена: 5487.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.What You Will Learn:C# basics for UnityWorking with the Unity EditorManaging assetsUsing the Mecanim animation system2D features and physicsSetting up your game for Windows Phone and other devicesWho This Book Is For:Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.
Автор: Somberg Guy Название: Game Audio Programming ISBN: 149874673X ISBN-13(EAN): 9781498746731 Издательство: Taylor&Francis Рейтинг: Цена: 11023.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.
One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more
Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.
Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
Includes perspectives of both audio programmers and sound designers on working and communicating together
Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer
Автор: Kelley Michael Название: No-Code Video Game Development Using Unity and Playmaker ISBN: 1498735657 ISBN-13(EAN): 9781498735650 Издательство: Taylor&Francis Рейтинг: Цена: 8879.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code
Автор: Coggan, Andrew Название: Unity game audio implementation ISBN: 0367517736 ISBN-13(EAN): 9780367517731 Издательство: Taylor&Francis Рейтинг: Цена: 8879.00 р. Наличие на складе: Нет в наличии.
Описание: Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now.The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue.All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.
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