Business of Indie Games, Josef, Alex Van Lepp, Alex Carper, Marshal D.
Автор: Mike Mattesi, Swendly Benilia Название: The FORCE Companion: Quick Tips and Tricks ISBN: 1138341746 ISBN-13(EAN): 9781138341746 Издательство: Taylor&Francis Рейтинг: Цена: 6123.00 р. Наличие на складе: Нет в наличии.
Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.
Автор: Beiman Название: Prepare To Board Creating Story & C ISBN: 1498797008 ISBN-13(EAN): 9781498797009 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.
Key Features
Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Название: Building JavaScript Games ISBN: 1430265388 ISBN-13(EAN): 9781430265382 Издательство: Springer Рейтинг: Цена: 10366.00 р. Наличие на складе: Нет в наличии.
Описание:
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.
The four games you'll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.
The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you'll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.
The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
Автор: Akenine-Mo Ller Название: Real-Time Rendering, 4E ISBN: 1138627003 ISBN-13(EAN): 9781138627000 Издательство: Taylor&Francis Рейтинг: Цена: 14086.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Нет в наличии.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Schell Название: The Art Of Game Design A Book Of Le ISBN: 1138632058 ISBN-13(EAN): 9781138632059 Издательство: Taylor&Francis Рейтинг: Цена: 9186.00 р. Наличие на складе: Нет в наличии.
Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
Автор: , Daglow Don L. Название: Indie Games: From Dream to Delivery ISBN: 0996781552 ISBN-13(EAN): 9780996781558 Издательство: Неизвестно Цена: 6895.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards - Winner, Kirkus Top 100 Indie Books of 2019 - Finalist, 2018 Foreword INDIES Book of the Year Awards - Finalist, 2019 National Indie Excellence Awards - Finalist, 2019 Next Generation Indie Book Awards - Finalist, Book Excellence AwardsA Step-by-Step Master Class for Indie Game Designers and Programmers. from the Creator of the Emmy(R) Winning Neverwinter Nights(TM)"Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." - Jeff Braun, co-founder of Maxis (Sim City, The Sims)"I was impressed with the organizational wisdom. I wish that I had been able to read this book 30 years ago." -- Chris Crawford, pioneering game designer and Founder of the Game Developers Conference"Indie Games: From Dream to Delivery should be on the desk of everyone who's considering an indie game company. It builds a bridge between books on game development and 'How to Start Your Own Business' books. Daglow starts with holistic questions that cover not only nuts and bolts issues of your games and your business, but the kind of life you want for you and your team. I wish I could go back in time and hand this book to the leaders of several start-ups I've watched crash and burn; it might have made them successful. I'll be recommending it to all of my students with indie dreams." -- Prof. Stephen Jacobs, School of Interactive Games and Media, Rochester Institute of Technology (RIT)"5 OUT OF 5 STARS -- Indie Games: From Dream to Delivery is the best book to start with if you are considering developing your own game. Don L. Daglow brings you his years of experience in game design and development in a straightforward and comprehensive guide. He will show you a step by step method, proven techniques, and pitfalls to avoid... It makes no false promises... Daglow writes in a voice that is a cross between a patient sage under a Bodhi tree and a hardcore street philosopher strengthened by mixed realities... The insights and nuggets of truth you will acquire in Indie Games: From Dream to Delivery will temper your idealism with realism and] stoke the fires of your passion." - Readers' Favorite; August, 2019The only indie games book that asks, "What do you want to do?" before it starts telling you, "Here's what you need to do."
Six sets of questions to review and refine your vision, skills and plans
Over 500 pages of "lessons learned" from a 3-time Inc. 500(TM) CEO and award-winning game designer
Based on Don Daglow's top-rated sessions at major games conferences around the world
Introduction by indie games pioneer Rami Ismail
The only person who can define the path to creating your indie game is you. Indie Games: from Dream to Delivery helps you do just that, by leading you through a guided conversation with yourself.Section by section, you'll record your answers to carefully chosen questions. Then we'll use your unique personal responses to build the customized roadmap you need to turn your indie game into reality.Techniques to use, traps to avoid, terminology to understand. And how to fit it all into your life without damaging your relationships or your future.Never started a business? We've got it covered. Skip what you already know, dig deeper on things you want to learn.It's the one book you need to take your indie game from Dream to Delivery.
Автор: Josef, Alex Van Lepp, Alexander Carper, Marshal Название: The business of indie games ISBN: 103210421X ISBN-13(EAN): 9781032104218 Издательство: Taylor&Francis Рейтинг: Цена: 7195.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The Business of Indie Games explores what many universities forget to cover; how to sell and market your own indie game to potential publishers and developers.
Автор: Watkins, Adam , Arevalo, Kassandra , Tovar, Matt Название: Creating Games with Unreal Engine, Substance, & Maya ISBN: 036751267X ISBN-13(EAN): 9780367512675 Издательство: Taylor&Francis Рейтинг: Цена: 23734.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine.
Описание: This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage.Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
Автор: Heussner Tobias Название: Game Narrative Toolbox ISBN: 1138787086 ISBN-13(EAN): 9781138787087 Издательство: Taylor&Francis Рейтинг: Цена: 5970.00 р. Наличие на складе: Нет в наличии.
Описание: Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley,Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.
Описание: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages
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