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The business of indie games, Josef, Alex Van Lepp, Alexander Carper, Marshal


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Автор: Josef, Alex Van Lepp, Alexander Carper, Marshal
Название:  The business of indie games
ISBN: 9781032104218
Издательство: Taylor&Francis
Классификация:


ISBN-10: 103210421X
Обложка/Формат: Paperback
Страницы: 266
Вес: 0.58 кг.
Дата издания: 04.05.2022
Язык: English
Иллюстрации: 32 halftones, color; 32 illustrations, color
Размер: 190 x 234 x 17
Читательская аудитория: Postgraduate, research & scholarly
Подзаголовок: Everything you need to know to conquer the indie games industry
Рейтинг:
Поставляется из: Европейский союз
Описание: The Business of Indie Games explores what many universities forget to cover; how to sell and market your own indie game to potential publishers and developers.


The FORCE Companion: Quick Tips and Tricks

Автор: Mike Mattesi, Swendly Benilia
Название: The FORCE Companion: Quick Tips and Tricks
ISBN: 1138341746 ISBN-13(EAN): 9781138341746
Издательство: Taylor&Francis
Рейтинг:
Цена: 6123.00 р.
Наличие на складе: Нет в наличии.

Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.

Prepare To Board Creating Story & C

Автор: Beiman
Название: Prepare To Board Creating Story & C
ISBN: 1498797008 ISBN-13(EAN): 9781498797009
Издательство: Taylor&Francis
Рейтинг:
Цена: 7654.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

Key Features

  • Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
  • Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
  • Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
  • Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
  • Game Programming in C++: Creating 3D Games

    Автор: Madhav Sanjay
    Название: Game Programming in C++: Creating 3D Games
    ISBN: 0134597206 ISBN-13(EAN): 9780134597201
    Издательство: Pearson Education
    Рейтинг:
    Цена: 7324.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide

    C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete.

    Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.

    • Set up your C++ development tools quickly, and get started
    • Implement basic 2D graphics, game updates, vectors, and game physics
    • Build more intelligent games with widely used AI algorithms
    • Implement 3D graphics with OpenGL, shaders, matrices, and transformations
    • Integrate and mix audio, including 3D positional audio
    • Detect collisions of objects in a 3D environment
    • Efficiently respond to player input
    • Build user interfaces, including Head-Up Displays (HUDs)
    • Improve graphics quality with anisotropic filtering and deferred shading
    • Load and save levels and binary game data
    Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for--and that's a proven route to success.

    Building JavaScript Games

    Название: Building JavaScript Games
    ISBN: 1430265388 ISBN-13(EAN): 9781430265382
    Издательство: Springer
    Рейтинг:
    Цена: 10366.00 р.
    Наличие на складе: Нет в наличии.

    Описание:

    Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

    The four games you'll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick

    These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.

    The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you'll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.

    The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

    Animator`s Sketchbook

    Автор: White Tony
    Название: Animator`s Sketchbook
    ISBN: 1498774016 ISBN-13(EAN): 9781498774017
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 6889.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: The Animator`s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator.

    Game Engine Architecture 3E

    Автор: Gregory
    Название: Game Engine Architecture 3E
    ISBN: 1138035459 ISBN-13(EAN): 9781138035454
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 12707.00 р.
    Наличие на складе: Нет в наличии.

    Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

    Автор: Ahearn
    Название: 3D Game Environments
    ISBN: 1138920037 ISBN-13(EAN): 9781138920033
    Издательство: Taylor&Francis
    Цена: 5352.00 р.
    Наличие на складе: Нет в наличии.

    Описание: From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

    Practical algorithms for 3d computer graphics, second edition

    Автор: Ferguson, R. Stuart
    Название: Practical algorithms for 3d computer graphics, second edition
    ISBN: 1138428043 ISBN-13(EAN): 9781138428041
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 29093.00 р.
    Наличие на складе: Нет в наличии.

    Описание: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages

    Translation and Localisation in Video Games

    Автор: Bernal-Merino
    Название: Translation and Localisation in Video Games
    ISBN: 113880553X ISBN-13(EAN): 9781138805538
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 28327.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes.

    3D Game Textures

    Автор: Ahearn Luke
    Название: 3D Game Textures
    ISBN: 1138920061 ISBN-13(EAN): 9781138920064
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 8114.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.

    Indie Games: From Dream to Delivery

    Автор: , Daglow Don L.
    Название: Indie Games: From Dream to Delivery
    ISBN: 0996781552 ISBN-13(EAN): 9780996781558
    Издательство: Неизвестно
    Цена: 6895.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards - Winner, Kirkus Top 100 Indie Books of 2019 - Finalist, 2018 Foreword INDIES Book of the Year Awards - Finalist, 2019 National Indie Excellence Awards - Finalist, 2019 Next Generation Indie Book Awards - Finalist, Book Excellence AwardsA Step-by-Step Master Class for Indie Game Designers and Programmers. from the Creator of the Emmy(R) Winning Neverwinter Nights(TM)"Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." - Jeff Braun, co-founder of Maxis (Sim City, The Sims)"I was impressed with the organizational wisdom. I wish that I had been able to read this book 30 years ago." -- Chris Crawford, pioneering game designer and Founder of the Game Developers Conference"Indie Games: From Dream to Delivery should be on the desk of everyone who's considering an indie game company. It builds a bridge between books on game development and 'How to Start Your Own Business' books. Daglow starts with holistic questions that cover not only nuts and bolts issues of your games and your business, but the kind of life you want for you and your team. I wish I could go back in time and hand this book to the leaders of several start-ups I've watched crash and burn; it might have made them successful. I'll be recommending it to all of my students with indie dreams." -- Prof. Stephen Jacobs, School of Interactive Games and Media, Rochester Institute of Technology (RIT)"5 OUT OF 5 STARS -- Indie Games: From Dream to Delivery is the best book to start with if you are considering developing your own game. Don L. Daglow brings you his years of experience in game design and development in a straightforward and comprehensive guide. He will show you a step by step method, proven techniques, and pitfalls to avoid... It makes no false promises... Daglow writes in a voice that is a cross between a patient sage under a Bodhi tree and a hardcore street philosopher strengthened by mixed realities... The insights and nuggets of truth you will acquire in Indie Games: From Dream to Delivery will temper your idealism with realism and] stoke the fires of your passion." - Readers' Favorite; August, 2019 The only indie games book that asks, "What do you want to do?" before it starts telling you, "Here's what you need to do."

  • Six sets of questions to review and refine your vision, skills and plans
  • Over 500 pages of "lessons learned" from a 3-time Inc. 500(TM) CEO and award-winning game designer
  • Based on Don Daglow's top-rated sessions at major games conferences around the world
  • Introduction by indie games pioneer Rami Ismail
  • The only person who can define the path to creating your indie game is you. Indie Games: from Dream to Delivery helps you do just that, by leading you through a guided conversation with yourself.Section by section, you'll record your answers to carefully chosen questions. Then we'll use your unique personal responses to build the customized roadmap you need to turn your indie game into reality.Techniques to use, traps to avoid, terminology to understand. And how to fit it all into your life without damaging your relationships or your future.Never started a business? We've got it covered. Skip what you already know, dig deeper on things you want to learn.It's the one book you need to take your indie game from Dream to Delivery.
    The Pocket Lawyer for Comic Books: A Legal Toolkit for Indie Comic Book Artists and Writer

    Автор: Crowell Thomas A.
    Название: The Pocket Lawyer for Comic Books: A Legal Toolkit for Indie Comic Book Artists and Writer
    ISBN: 0415661803 ISBN-13(EAN): 9780415661805
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 7195.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of business and communication practices that they need to thrive in today's ever-changing, uncertain world of indie comics. Readers will learn to protect their copyrights, negotiate publishing deals, hire artists so everyone wins, and learn the ins and outs of key contracts with this helpful resource. 


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