The business of indie games, Josef, Alex Van Lepp, Alexander Carper, Marshal
Автор: Mike Mattesi, Swendly Benilia Название: The FORCE Companion: Quick Tips and Tricks ISBN: 1138341746 ISBN-13(EAN): 9781138341746 Издательство: Taylor&Francis Рейтинг: Цена: 6123.00 р. Наличие на складе: Нет в наличии.
Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.
Автор: Beiman Название: Prepare To Board Creating Story & C ISBN: 1498797008 ISBN-13(EAN): 9781498797009 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.
Key Features
Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Автор: Madhav Sanjay Название: Game Programming in C++: Creating 3D Games ISBN: 0134597206 ISBN-13(EAN): 9780134597201 Издательство: Pearson Education Рейтинг: Цена: 7324.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.
Set up your C++ development tools quickly, and get started
Implement basic 2D graphics, game updates, vectors, and game physics
Build more intelligent games with widely used AI algorithms
Implement 3D graphics with OpenGL, shaders, matrices, and transformations
Integrate and mix audio, including 3D positional audio
Detect collisions of objects in a 3D environment
Efficiently respond to player input
Build user interfaces, including Head-Up Displays (HUDs)
Improve graphics quality with anisotropic filtering and deferred shading
Load and save levels and binary game data
Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for--and that's a proven route to success.
Название: Building JavaScript Games ISBN: 1430265388 ISBN-13(EAN): 9781430265382 Издательство: Springer Рейтинг: Цена: 10366.00 р. Наличие на складе: Нет в наличии.
Описание:
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.
The four games you'll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.
The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you'll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.
The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
Автор: White Tony Название: Animator`s Sketchbook ISBN: 1498774016 ISBN-13(EAN): 9781498774017 Издательство: Taylor&Francis Рейтинг: Цена: 6889.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The Animator`s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Нет в наличии.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Ahearn Название: 3D Game Environments ISBN: 1138920037 ISBN-13(EAN): 9781138920033 Издательство: Taylor&Francis Цена: 5352.00 р. Наличие на складе: Нет в наличии.
Описание: From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.
Описание: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages
Автор: Bernal-Merino Название: Translation and Localisation in Video Games ISBN: 113880553X ISBN-13(EAN): 9781138805538 Издательство: Taylor&Francis Рейтинг: Цена: 28327.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes.
Автор: Ahearn Luke Название: 3D Game Textures ISBN: 1138920061 ISBN-13(EAN): 9781138920064 Издательство: Taylor&Francis Рейтинг: Цена: 8114.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.
Автор: , Daglow Don L. Название: Indie Games: From Dream to Delivery ISBN: 0996781552 ISBN-13(EAN): 9780996781558 Издательство: Неизвестно Цена: 6895.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards - Winner, Kirkus Top 100 Indie Books of 2019 - Finalist, 2018 Foreword INDIES Book of the Year Awards - Finalist, 2019 National Indie Excellence Awards - Finalist, 2019 Next Generation Indie Book Awards - Finalist, Book Excellence AwardsA Step-by-Step Master Class for Indie Game Designers and Programmers. from the Creator of the Emmy(R) Winning Neverwinter Nights(TM)"Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." - Jeff Braun, co-founder of Maxis (Sim City, The Sims)"I was impressed with the organizational wisdom. I wish that I had been able to read this book 30 years ago." -- Chris Crawford, pioneering game designer and Founder of the Game Developers Conference"Indie Games: From Dream to Delivery should be on the desk of everyone who's considering an indie game company. It builds a bridge between books on game development and 'How to Start Your Own Business' books. Daglow starts with holistic questions that cover not only nuts and bolts issues of your games and your business, but the kind of life you want for you and your team. I wish I could go back in time and hand this book to the leaders of several start-ups I've watched crash and burn; it might have made them successful. I'll be recommending it to all of my students with indie dreams." -- Prof. Stephen Jacobs, School of Interactive Games and Media, Rochester Institute of Technology (RIT)"5 OUT OF 5 STARS -- Indie Games: From Dream to Delivery is the best book to start with if you are considering developing your own game. Don L. Daglow brings you his years of experience in game design and development in a straightforward and comprehensive guide. He will show you a step by step method, proven techniques, and pitfalls to avoid... It makes no false promises... Daglow writes in a voice that is a cross between a patient sage under a Bodhi tree and a hardcore street philosopher strengthened by mixed realities... The insights and nuggets of truth you will acquire in Indie Games: From Dream to Delivery will temper your idealism with realism and] stoke the fires of your passion." - Readers' Favorite; August, 2019The only indie games book that asks, "What do you want to do?" before it starts telling you, "Here's what you need to do."
Six sets of questions to review and refine your vision, skills and plans
Over 500 pages of "lessons learned" from a 3-time Inc. 500(TM) CEO and award-winning game designer
Based on Don Daglow's top-rated sessions at major games conferences around the world
Introduction by indie games pioneer Rami Ismail
The only person who can define the path to creating your indie game is you. Indie Games: from Dream to Delivery helps you do just that, by leading you through a guided conversation with yourself.Section by section, you'll record your answers to carefully chosen questions. Then we'll use your unique personal responses to build the customized roadmap you need to turn your indie game into reality.Techniques to use, traps to avoid, terminology to understand. And how to fit it all into your life without damaging your relationships or your future.Never started a business? We've got it covered. Skip what you already know, dig deeper on things you want to learn.It's the one book you need to take your indie game from Dream to Delivery.
Описание: Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of business and communication practices that they need to thrive in today's ever-changing, uncertain world of indie comics. Readers will learn to protect their copyrights, negotiate publishing deals, hire artists so everyone wins, and learn the ins and outs of key contracts with this helpful resource.
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