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Game design deep dive, Bycer, Joshua


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Автор: Bycer, Joshua
Название:  Game design deep dive
ISBN: 9781032207612
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1032207612
Обложка/Формат: Paperback
Страницы: 188
Вес: 0.33 кг.
Дата издания: 17.08.2022
Язык: English
Иллюстрации: 124 halftones, color; 124 illustrations, color
Размер: 150 x 229 x 14
Читательская аудитория: Postgraduate, research & scholarly
Подзаголовок: Free-to-play
Рейтинг:
Поставляется из: Европейский союз
Описание: An examination on the history and design philosophy surrounding free to play games, and a discussion on monetization and economy systems and what does it mean to make ethical free to play gameplay.


The Art Of Game Design A Book Of Le

Автор: Schell
Название: The Art Of Game Design A Book Of Le
ISBN: 1138632058 ISBN-13(EAN): 9781138632059
Издательство: Taylor&Francis
Рейтинг:
Цена: 9186.00 р.
Наличие на складе: Нет в наличии.

Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.

Game design deep dive: horror

Автор: Bycer, Joshua
Название: Game design deep dive: horror
ISBN: 0367721740 ISBN-13(EAN): 9780367721749
Издательство: Taylor&Francis
Рейтинг:
Цена: 6583.00 р.
Наличие на складе: Нет в наличии.

Описание: The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
Рейтинг:
Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Game Design Deep Dive

Автор: Bycer Joshua
Название: Game Design Deep Dive
ISBN: 0367211386 ISBN-13(EAN): 9780367211387
Издательство: Taylor&Francis
Рейтинг:
Цена: 5817.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective.

Game design deep dive

Автор: Bycer, Joshua
Название: Game design deep dive
ISBN: 0367211416 ISBN-13(EAN): 9780367211417
Издательство: Taylor&Francis
Рейтинг:
Цена: 30624.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective.

Game design deep dive

Автор: Bycer, Joshua
Название: Game design deep dive
ISBN: 0367638193 ISBN-13(EAN): 9780367638191
Издательство: Taylor&Francis
Рейтинг:
Цена: 6430.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.

Game Design Deep Dive: Roguelikes

Автор: Bycer Joshua
Название: Game Design Deep Dive: Roguelikes
ISBN: 0367713713 ISBN-13(EAN): 9780367713713
Издательство: Taylor&Francis
Рейтинг:
Цена: 19906.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
Рейтинг:
Цена: 5701.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Game Anim

Автор: Cooper
Название: Game Anim
ISBN: 1138094870 ISBN-13(EAN): 9781138094871
Издательство: Taylor&Francis
Рейтинг:
Цена: 6583.00 р.
Наличие на складе: Нет в наличии.

Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.

3d game engine design

Автор: Eberly, David H.
Название: 3d game engine design
ISBN: 0122290631 ISBN-13(EAN): 9780122290633
Издательство: Taylor&Francis
Рейтинг:
Цена: 16078.00 р.
Наличие на складе: Нет в наличии.

Описание: Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.

Procedural Storytelling in Game Design

Автор: Tanya X. Short (Editor)
Название: Procedural Storytelling in Game Design
ISBN: 1138595306 ISBN-13(EAN): 9781138595309
Издательство: Taylor&Francis
Рейтинг:
Цена: 7961.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

Mobile & Social Game Design

Автор: Fields Tim
Название: Mobile & Social Game Design
ISBN: 1466598689 ISBN-13(EAN): 9781466598683
Издательство: Taylor&Francis
Рейтинг:
Цена: 7654.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization

Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology.

Learn How to Attract--and Retain--Gamers and Make Money

The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game's overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.


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