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Game design deep dive: horror, Bycer, Joshua


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Цена: 6583.00р.
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Автор: Bycer, Joshua
Название:  Game design deep dive: horror
Перевод названия: Джошуа Байсер: Глубокое погружение в разработку игр. Ужасы
ISBN: 9780367721749
Издательство: Taylor&Francis
Классификация:

ISBN-10: 0367721740
Обложка/Формат: Paperback
Страницы: 130
Вес: 0.23 кг.
Дата издания: 08.10.2021
Язык: English
Иллюстрации: 86 halftones, color; 86 illustrations, color
Размер: 22.61 x 14.99 x 1.02 cm
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: Horror
Рейтинг:
Поставляется из: Европейский союз
Описание: The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.


Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
Рейтинг:
Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

The Art Of Game Design A Book Of Le

Автор: Schell
Название: The Art Of Game Design A Book Of Le
ISBN: 1138632058 ISBN-13(EAN): 9781138632059
Издательство: Taylor&Francis
Рейтинг:
Цена: 9186.00 р.
Наличие на складе: Нет в наличии.

Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.

Game Design Deep Dive

Автор: Bycer Joshua
Название: Game Design Deep Dive
ISBN: 0367211386 ISBN-13(EAN): 9780367211387
Издательство: Taylor&Francis
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Цена: 5817.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective.

Game design deep dive

Автор: Bycer, Joshua
Название: Game design deep dive
ISBN: 0367211416 ISBN-13(EAN): 9780367211417
Издательство: Taylor&Francis
Рейтинг:
Цена: 30624.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective.

Game design deep dive

Автор: Bycer, Joshua
Название: Game design deep dive
ISBN: 0367638193 ISBN-13(EAN): 9780367638191
Издательство: Taylor&Francis
Рейтинг:
Цена: 6430.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.

Game Design Deep Dive: Roguelikes

Автор: Bycer Joshua
Название: Game Design Deep Dive: Roguelikes
ISBN: 0367713713 ISBN-13(EAN): 9780367713713
Издательство: Taylor&Francis
Рейтинг:
Цена: 19906.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.

3d game engine design

Автор: Eberly, David H.
Название: 3d game engine design
ISBN: 0122290631 ISBN-13(EAN): 9780122290633
Издательство: Taylor&Francis
Рейтинг:
Цена: 16078.00 р.
Наличие на складе: Нет в наличии.

Описание: Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.

Procedural Storytelling in Game Design

Автор: Tanya X. Short (Editor)
Название: Procedural Storytelling in Game Design
ISBN: 1138595306 ISBN-13(EAN): 9781138595309
Издательство: Taylor&Francis
Рейтинг:
Цена: 7961.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

The Art of Game Design

Автор: Schell
Название: The Art of Game Design
ISBN: 1466598646 ISBN-13(EAN): 9781466598645
Издательство: Taylor&Francis
Рейтинг:
Цена: 7654.00 р.
Наличие на складе: Нет в наличии.

Описание: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Swipe This!: The Guide to Great Tablet Game Design

Автор: Rogers Scott
Название: Swipe This!: The Guide to Great Tablet Game Design
ISBN: 1119966965 ISBN-13(EAN): 9781119966968
Издательство: Wiley
Цена: 4275.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games.

3D Game Design with Unreal Engine 4 and Blender

Автор: Plowman Justin
Название: 3D Game Design with Unreal Engine 4 and Blender
ISBN: 1785881469 ISBN-13(EAN): 9781785881466
Издательство: Неизвестно
Рейтинг:
Цена: 6803.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Step into the exciting world of game development with the 3D Game Design with Unreal Engine 4 and Blender book. In this detailed guide, you`ll understand how to create immersive game environments using Blender with UE4.

Every Game is an Island: Endings and Extremities in Video Games

Автор: Riccardo Fassone
Название: Every Game is an Island: Endings and Extremities in Video Games
ISBN: 1501316613 ISBN-13(EAN): 9781501316616
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 23126.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.


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