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Introduction to visual computing, Majumder, Aditi Gopi, M.


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Автор: Majumder, Aditi Gopi, M.
Название:  Introduction to visual computing
ISBN: 9780367572259
Издательство: Taylor&Francis
Классификация:



ISBN-10: 0367572257
Обложка/Формат: Paperback
Страницы: 376
Вес: 0.73 кг.
Дата издания: 30.06.2020
Язык: English
Размер: 25.15 x 17.53 x 2.29 cm
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: Core concepts in computer vision, graphics, and image processing
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Поставляется из: Европейский союз
Описание: This book covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts.


Introduction to Visual Slam: From Theory to Practice

Автор: Gao Xiang, Zhang Tao
Название: Introduction to Visual Slam: From Theory to Practice
ISBN: 9811649383 ISBN-13(EAN): 9789811649387
Издательство: Springer
Цена: 18294.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Introduction to Slam.- 3D Rigid Body Motion.- Lie group and Lie Algebra.- Cameras and Images.- Nonlinear Optimization.

An Interdisciplinary Introduction to Image Processing: Pixels, Numbers, and Programs

Автор: Tanimoto S., Tanimoto Steven L.
Название: An Interdisciplinary Introduction to Image Processing: Pixels, Numbers, and Programs
ISBN: 0262017164 ISBN-13(EAN): 9780262017169
Издательство: Random House (USA)
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Цена: 5518.00 р.
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Описание:

This book explores image processing from several perspectives: the creative, the theoretical (mainly mathematical), and the programmatical. It explains the basic principles of image processing, drawing on key concepts and techniques from mathematics, psychology of perception, computer science, and art, and introduces computer programming as a way to get more control over image processing operations. It does so without requiring college-level mathematics or prior programming experience. The content is supported by PixelMath, a freely available software program that helps the reader understand images as both visual and mathematical objects.

The first part of the book covers such topics as digital image representation, sampling, brightness and contrast, color models, geometric transformations, synthesizing images, stereograms, photomosaics, and fractals. The second part of the book introduces computer programming using an open-source version of the easy-to-learn Python language. It covers the basics of image analysis and pattern recognition, including edge detection, convolution, thresholding, contour representation, and K-nearest-neighbor classification. A chapter on computational photography explores such subjects as high-dynamic-range imaging, autofocusing, and methods for automatically inpainting to fill gaps or remove unwanted objects in a scene. Applications described include the design and implementation of an image-based game. The PixelMath software provides a "transparent" view of digital images by allowing the user to view the RGB values of pixels by zooming in on an image. PixelMath provides three interfaces: the pixel calculator; the formula page, an advanced extension of the calculator; and the Python window.

Advances in Visual Computing

Автор: Richard Boyle; Bahram Parvin; Darko Koracin; Ara N
Название: Advances in Visual Computing
ISBN: 3540486267 ISBN-13(EAN): 9783540486268
Издательство: Springer
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Цена: 17074.00 р.
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Описание: Constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, that was held in Lake Tahoe, NV, USA in November 2006.

Visual Computing

Автор: Fabiana Rodrigues Leta
Название: Visual Computing
ISBN: 3642551300 ISBN-13(EAN): 9783642551307
Издательство: Springer
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Цена: 17074.00 р.
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Описание:

General concepts applied in simulations and image analysis.- Multidisciplinary Scientific Visualization in European R&D Projects.- A Distributed Architecture for Simulation Environments based on Game Engine Systems.- GIDE: Graphic Interface for Discrete Element.- Important Parameters for Digital Image Color Analysis: an Overview.- Medicine Applications.- An Automated System for 3D Segmentation of CT Angiograms.- Wavelet Compression/Reconstruction and Visualisation of Pulmonary X-Ray Images for Achieving of Asbestosis Infected Patients Data.- Materials Applications.- Strain measurement in an aluminium foam by means of Digital Image Correlation.

Emerging Trends in Visual Computing

Автор: Frank Nielsen
Название: Emerging Trends in Visual Computing
ISBN: 3642008259 ISBN-13(EAN): 9783642008252
Издательство: Springer
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Цена: 8537.00 р.
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Описание: Based on LIX Fall Colloquium on the Emerging Trends in Visual Computing, ETVC 2008, which was held in Palaiseau, France, November 18-20, 2008, this survey features topical sections on: geometric computing, information geometry and applications, computer graphics and vision, information retrieval, and medical imaging and computational anatomy.

Advances in Visual Computing

Автор: George Bebis; Richard Boyle; Bahram Parvin; Darko
Название: Advances in Visual Computing
ISBN: 3319143638 ISBN-13(EAN): 9783319143637
Издательство: Springer
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Цена: 14635.00 р.
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Описание: The two volume set LNCS 8887 and 8888 constitutes the refereed proceedings of the 10th International Symposium on Visual Computing, ISVC 2014, held in Las Vegas, NV, USA. The 74 revised full papers and 55 poster papers presented together with 39 special track papers were carefully reviewed and selected from more than 280 submissions. The papers are organized in topical sections: Part I (LNCS 8887) comprises computational bioimaging, computer graphics; motion, tracking, feature extraction and matching, segmentation, visualization, mapping, modeling and surface reconstruction, unmanned autonomous systems, medical imaging, tracking for human activity monitoring, intelligent transportation systems, visual perception and robotic systems. Part II (LNCS 8888) comprises topics such as computational bioimaging , recognition, computer vision, applications, face processing and recognition, virtual reality, and the poster sessions.

Advances in Visual Computing

Автор: George Bebis; Richard Boyle; Bahram Parvin; Darko
Название: Advances in Visual Computing
ISBN: 3319142488 ISBN-13(EAN): 9783319142487
Издательство: Springer
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Цена: 11709.00 р.
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Описание: The two volume set LNCS 8887 and 8888 constitutes the refereed proceedings of the 10th International Symposium on Visual Computing, ISVC 2014, held in Las Vegas, NV, USA. The 74 revised full papers and 55 poster papers presented together with 39 special track papers were carefully reviewed and selected from more than 280 submissions.

Visual Computing

Автор: Fabiana Rodrigues Leta
Название: Visual Computing
ISBN: 366252029X ISBN-13(EAN): 9783662520291
Издательство: Springer
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Цена: 12537.00 р.
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Описание:

General concepts applied in simulations and image analysis.- Multidisciplinary Scientific Visualization in European R&D Projects.- A Distributed Architecture for Simulation Environments based on Game Engine Systems.- GIDE: Graphic Interface for Discrete Element.- Important Parameters for Digital Image Color Analysis: an Overview.- Medicine Applications.- An Automated System for 3D Segmentation of CT Angiograms.- Wavelet Compression/Reconstruction and Visualisation of Pulmonary X-Ray Images for Achieving of Asbestosis Infected Patients Data.- Materials Applications.- Strain measurement in an aluminium foam by means of Digital Image Correlation.

Advances in Visual Computing

Автор: George Bebis; Richard Boyle; Bahram Parvin; Darko
Название: Advances in Visual Computing
ISBN: 3642419135 ISBN-13(EAN): 9783642419133
Издательство: Springer
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Цена: 6097.00 р.
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Описание: The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013.

Visual Computing

Автор: Markus Gro?
Название: Visual Computing
ISBN: 3642850251 ISBN-13(EAN): 9783642850257
Издательство: Springer
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Цена: 15855.00 р.
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Описание: Advances in computing and communications have brought about an increasing demand for visual information. Visual Computing addresses the principles behind "visual technology", and provides readers with a good understanding of how the integration of Computer Graphics, Visual Perception and Imaging is achieved.

Advances in Visual Computing

Автор: George Bebis; Richard Boyle; Bahram Parvin; Darko
Название: Advances in Visual Computing
ISBN: 3030038009 ISBN-13(EAN): 9783030038007
Издательство: Springer
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Цена: 11952.00 р.
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Описание: This book constitutes the refereed proceedings of the 13th International Symposium on Visual Computing, ISVC 2018, held in Las Vegas, NV, USA in November 2018.The total of 66 papers presented in this volume was carefully reviewed and selected from 91 submissions. The papers are organized in topical sections named: ST: computational bioimaging; computer graphics; visual surveillance; pattern recognition; vitrual reality; deep learning; motion and tracking; visualization; object detection and recognition; applications; segmentation; and ST: intelligent transportation systems.

Visual Computing for Cultural Heritage

Автор: Liarokapis Fotis, Voulodimos Athanasios, Doulamis Nikolaos
Название: Visual Computing for Cultural Heritage
ISBN: 303037193X ISBN-13(EAN): 9783030371937
Издательство: Springer
Цена: 20733.00 р.
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Описание:

Part I: Computer Graphics.- Computer Graphics for Archaeology.- Studying Illumination and Cultural Heritage.- High Dynamic Range in Cultural Heritage Applications.- Procedural Modeling for Cultural Heritage.- Part II: Computer Vision and Photogrammetry.- Providing Access to Old Greek Documents Using Keyword Spotting Techniques.- Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance Analysis.- Classification and Detection of Symbols in Ancient Papyri.- Image-based Underwater 3D Reconstruction for Cultural Heritage: from Image Collection to 3D Critical Steps and Considerations.- Part III: Extended Reality.- Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and Monuments.- Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-Design Local Cultural Heritage Experiences.- Tackling Problems of Marker-based Augmented Reality Under Water.- A True AR Authoring Tool for Interactive Virtual Museums.- Part IV: Serious Games.- Transforming Heritage Crafts to Engaging Digital Experiences.- Everyone is Not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences.- Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences.- Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification.- Part V: Storytelling.- Exploring the Potential of Visually-rich Animated Digital Storytelling for Cultural Heritage. The Mobile Experience of the Athens University History Museum.- Digital Storytelling.- Storytelling in Virtual Museums: Engaging a Multitude of Voices.- Part VI: Preservation and Reconstruction.- Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications.- Relict - Interpolated - Extrapolated - Speculative: An Approach to Degrees of Accuracy in Virtual Heritage Reconstruction.- Preserving and Presenting Cultural Heritage using Off-the-Shelf Software


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