Now in paperback, Fredric Jameson’s most wide-ranging work seeks to crystalize a definition of ”postmodernism”. Jameson’s inquiry looks at the postmodern across a wide landscape, from “high” art to “low” from market ideology to architecture, from painting to “punk” film, from video art to literature.
Автор: Dubnov Название: Cross-Cultural Multimedia Computing ISBN: 3319428713 ISBN-13(EAN): 9783319428710 Издательство: Springer Рейтинг: Цена: 6097.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The ability to communicate cultural codes in multimedia depends on their meaning and beauty, as perceived by different audiences around the globe. In this book, the ongoing research on computational modeling of visual, musical and textual contents is described in terms of identifying and mapping their semantic representations across different cultures. The underlying psychology of sense-making is quantified through analysis of aesthetics in terms of organizational and structural aspects of the contents that influence an audience’s formation of expectations for future signals, violations of these expectations, and explanations of their meaning. Complexity-accuracy tradeoffs in sound representation are further used to develop new computational methods that capture poietic and aesthetic aspects in music communication. Experimental studies are reported that try to characterize preferences for complexity in abstract, classical and traditional art and music across samples of Western and Far Eastern cultures. These experiments illustrate how aesthetics can be computed in terms of semantic and information measures, highlighting commonalities and uncovering differences in aesthetic preferences across cultures and individuals.
Автор: Ryohei Nakatsu; Naoko Tosa; Fazel Naghdy; Philippe Название: Cultural Computing ISBN: 3642423159 ISBN-13(EAN): 9783642423154 Издательство: Springer Рейтинг: Цена: 9514.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010.
Описание: Design Thinking in Cultural Contexts.- Digital Literacy-based User Experience Design for Medication-allergy Patients Care.- Advancing Inclusive Service Design: Defining, Evaluating & Creating Universally Designed Services.- Civic Community Archiving with the Platform for Experimental Collaborative Ethnography: Double Binds and Design Challenges.- What Could Safety Research Contribute to Technology Design.- User Interface Design of Virtual Conferencing Tools - Towards a Method for Considering Cultural Impact - Exemplified by Zoom.- Infrastructuring for Collective Heritage Knowledge Production.- Core concepts Linking Exhibit Design and the Visitor Experience in Science Centers: an Early Framework.- Socio-Emotional Experience in Human Technology Interaction Design - a Fashion Framework Proposal.- Human Research in Technology Design.- Research on the Public Design Innovation Method based on the Sharing Concept of Cultural Computing.- Digital Humanities, New Media and Culture.- The Ontology of Mixed Reality Agents Memorializing the Dead and Dying.- The Human Mind and Engineering Models.- Social Media Data for the Conservation of Historic Urban Landscapes: Prospects and Challenges.- Questions in Cognitive Mimetics.- Memory Modalities - Opening-up Digital Heritage Infrastructures.- Youth and Algorithmic Memory: Co-Producing Personal Memory on Instagram.- Culture in the Post Pandemic Era.- How to Access and Transform the Unconscious for Cultural Development.- Ethical Stance and Evolving Technosexual Culture - A Case for Human-Computer Interaction.- AI Ethics - Critical Reflections on Embedding Ethical Frameworks in AI Technology.- Using Information Divergence to Differentiate Deep from Superficial Resemblances among Discourses.- On Complexity of GLAMs' Digital Ecosystem: APIs as Change Makers for Opening Up Knowledge.- Perspectives on Cultural Computing.- Appropriation for Interdisciplinary Practice: The Case of Participatory Design in Brazilian Computer Science.- Towards a Generic Framework for Intercultural User Interface Design to Evoke Positive Cross-Cultural UX.- Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car.- The Collection Method of Heterogeneous Smart Farm Data based on Model Transformation Technique for Human Computer Friendly Learning.- Quick Buttons on Map-based Human Machine Interface in Vehicles is Better or Not: A Cross-Cultural Comparative Study between Chinese and Germans.- Culturally Aware Intelligent Learning Environments for Resource-poor Countries.- A Stranger in the Classroom: Pre-Service Teachers' Anxiety and Negative Attitudes toward Humanoid Social Robots.- Bie-Modernism and Cultural Computing.
Описание: With over 40,000 copies sold, Cultural Studies: Theory and Practice has been the indispensable guide to studying culture for generations of students, pulling key concepts, theories and thinkers in one comprehensive, authoritative yet accessible resource.
Автор: Liarokapis Fotis, Voulodimos Athanasios, Doulamis Nikolaos Название: Visual Computing for Cultural Heritage ISBN: 3030371905 ISBN-13(EAN): 9783030371906 Издательство: Springer Рейтинг: Цена: 14635.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Part I: Computer Graphics.- Computer Graphics for Archaeology.- Studying Illumination and Cultural Heritage.- High Dynamic Range in Cultural Heritage Applications.- Procedural Modeling for Cultural Heritage.- Part II: Computer Vision and Photogrammetry.- Providing Access to Old Greek Documents Using Keyword Spotting Techniques.- Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance Analysis.- Classification and Detection of Symbols in Ancient Papyri.- Image-based Underwater 3D Reconstruction for Cultural Heritage: from Image Collection to 3D Critical Steps and Considerations.- Part III: Extended Reality.- Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and Monuments.- Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-Design Local Cultural Heritage Experiences.- Tackling Problems of Marker-based Augmented Reality Under Water.- A True AR Authoring Tool for Interactive Virtual Museums.- Part IV: Serious Games.- Transforming Heritage Crafts to Engaging Digital Experiences.- Everyone is Not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences.- Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences.- Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification.- Part V: Storytelling.- Exploring the Potential of Visually-rich Animated Digital Storytelling for Cultural Heritage. The Mobile Experience of the Athens University History Museum.- Digital Storytelling.- Storytelling in Virtual Museums: Engaging a Multitude of Voices.- Part VI: Preservation and Reconstruction.- Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications.- Relict - Interpolated - Extrapolated - Speculative: An Approach to Degrees of Accuracy in Virtual Heritage Reconstruction.- Preserving and Presenting Cultural Heritage using Off-the-Shelf Software
Описание: ICT for Cultural Heritage.- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context.- The MaDiH (مديح): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations.- A SLAM Integrated Approach for Digital Heritage Documentation.- The Circular City Implementation: Cultural Heritage and Digital Technology.- Research on Digital Dissemination of Chinese Classical Garden Culture.- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings.- IkebanaGAN: New GANs Technique for Digital Ikebana Art.- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work.- Soundscape Singapore: Sound as Mediated Cultural Heritage.- Towards Smart Planning Conservation of Heritage Cities: Digital Technologies and Heritage Conservation Planning.- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India.- Technology and Art.- A Sonification of the zCOSMOS Galaxy Dataset.- Films as Technological Artefacts.- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types.- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting.- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory.- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing.- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style.- Empathy in Technology Design and Graffiti.- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali.- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon-Weaver Model.- The Multileveled Rhythmic Structure of Ragtime.- Visitors' Experiences in Digital Culture.- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era.- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums.- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space.- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections.- Toward Extended Sensory Interface for Impaired Person.- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing.- Before You Visit-: New Opportunities for the Digital Transformation of Museums.- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19--based on the DEMATEL Method.
Описание: Dancer, Nun, Ghost, Goddess explores the story of the dancers Gio and Hotoke, which first appeared in the fourteenth-century narrative Tale of the Heike. The story of the two love rivals is one of loss, female solidarity, and Buddhist salvation. Since its first appearance, it has inspired a stream of fiction, theatrical plays, and visual art works. These heroines have become the subjects of lavishly illustrated hand scrolls, ghosts on the noh stage, and Buddhist and Shinto goddesses. Physical monuments have been built to honor their memories; they are emblems of local pride and centerpieces of shared identity. Two beloved characters in the Japanese literary imagination, Gio and Hotoke are also models that have instructed generations of women on how to survive in a male-dominated world.
Автор: Pollock Griselda Название: Visual Politics of Psychoanalysis ISBN: 1780763166 ISBN-13(EAN): 9781780763163 Издательство: Bloomsbury Academic Рейтинг: Цена: 5009.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Activists working in post-traumatic societies have resisted psychoanalytical terms because they fear that pathologizing individual suffering displaces the collective and political causes of traumatic violence. In a contrary direction, some thinkers have latterly embraced what Judith Butler insists is `the psychic life of power.`
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