Dungeon Denizens: DCC RPG Dungeon Dice, Curtis, Michael
Автор: Clarke Cassandra Название: Illustrated History of Notable Shadowhunters and Denizens of ISBN: 1471161196 ISBN-13(EAN): 9781471161193 Издательство: Simon&Schuster UK Рейтинг: Цена: 2473.00 р. Наличие на складе: Заказано в издательстве.
Описание: A special collection of artwork and never-before-known details of all your favourite Shadowhunters characters. A must for all Cassandra Clare fans!
Автор: Wizards RPG Team Название: D&d Waterdeep Dungeon of the Mad Mage ISBN: 0786966262 ISBN-13(EAN): 9780786966264 Издательство: Random House (USA) Рейтинг: Цена: 4593.00 р. Наличие на складе: Нет в наличии.
Описание: Explore the mega-dungeon of Undermountain in this adventure for the world's greatest roleplaying game.
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries--to what end is a constant source of speculation and concern. - The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D's biggest dungeons. Each of Undermountain's twenty-three levels is an adventure setting unto itself, and the book includes a map for each one. - Waterdeep, known as the City of Splendors, is one of D&D's most iconic locations. Also the setting for the board game Lords of Waterdeeep, it's the jewel of the Sword Coast--a sprawling melting pot held together by firm laws and swift justice. - Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level. - In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. - Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Автор: Dungeon Denizens Название: Dungeon Denizens DCC RPG Judge`s Screen ISBN: 1961756161 ISBN-13(EAN): 9781961756168 Издательство: Diamond Books Рейтинг: Цена: 2611.00 р. Наличие на складе: Нет в наличии.
Автор: Doyle, Chris Название: Dungeon Denizens: 5E Dungeon Dice ISBN: 1961756145 ISBN-13(EAN): 9781961756144 Издательство: Diamond Books Рейтинг: Цена: 1959.00 р. Наличие на складе: Нет в наличии.
Автор: Curtis, Michael Название: D&D 5E: Dungeon Denizens ISBN: 1961756129 ISBN-13(EAN): 9781961756120 Издательство: Diamond Books Рейтинг: Цена: 9142.00 р. Наличие на складе: Нет в наличии.
Автор: Sean K Reynolds Название: Pathfinder Chronicles: Dungeon Denizens Revisited ISBN: 1601251726 ISBN-13(EAN): 9781601251725 Издательство: Diamond Books Рейтинг: Цена: 2611.00 р. Наличие на складе: Нет в наличии.
Автор: Goodman Games Название: Dungeon Denizens Cardstock Pawns ISBN: 196175620X ISBN-13(EAN): 9781961756205 Издательство: Diamond Books Рейтинг: Цена: 15674.00 р. Наличие на складе: Нет в наличии.
Автор: Hayward, Benjamin Название: Dungeon Denizens 5E Game Master Screen ISBN: 1961756137 ISBN-13(EAN): 9781961756137 Издательство: Diamond Books Рейтинг: Цена: 2611.00 р. Наличие на складе: Нет в наличии.
Автор: Curtis, Michael Название: DCC RPG: Dungeon Denizens ISBN: 1961756153 ISBN-13(EAN): 9781961756151 Издательство: Diamond Books Рейтинг: Цена: 9142.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Wizards RPG Team Название: Dungeon Master`s Guide ISBN: 0786965622 ISBN-13(EAN): 9780786965625 Издательство: Random House (USA) Рейтинг: Цена: 4593.00 р. Наличие на складе: Нет в наличии.
Описание: Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players-- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. " The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . ." --Charlie Hall, Polygon.com "D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker - The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures--to run Dungeons & Dragons games and fill them with characters and stories. - The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. - In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative--and the Dungeon Master's Guide has all the tools you need to flesh it out with ease. - In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. - Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Автор: Guy Standing Название: A Precariat Charter: From Denizens to Citizens ISBN: 1472505751 ISBN-13(EAN): 9781472505750 Издательство: Bloomsbury Academic Рейтинг: Цена: 15418.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Guy Standing's immensely influential 2011 book introduced the Precariat as an emerging mass class, characterized by inequality and insecurity. Standing outlined the increasingly global nature of the Precariat as a social phenomenon, especially in the light of the social unrest characterized by the Occupy movements. He outlined the political risks they might pose, and at what might be done to diminish inequality and allow such workers to find a more stable labour identity. His concept and his conclusions have been widely taken up by thinkers from Noam Chomsky to Zygmunt Bauman, by political activists and by policy-makers. This new book takes the debate a stage further, looking in more detail at the kind of progressive politics that might form the vision of a Good Society in which such inequality, and the instability it produces, is reduced. A Precariat Charter discusses how rights - political, civil, social and economic - have been denied to the Precariat, and argues for the importance of redefining our social contract around notions of associational freedom, agency and the commons.
Автор: Hackett Jon, Harrington Sean Название: Beasts of the Forest: Denizens of the Dark Woods ISBN: 0861967402 ISBN-13(EAN): 9780861967407 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 3762.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Beasts of the Forest: Denizens of the Dark Woods offers its readers an in-depth and interdisciplinary engagement with the forest and its monstrous inhabitants; through critical readings of folklore, fiction, film, music video and animation.
Within the text there are a multitude of convergent critical perspectives used to engage and explore fictional and real monsters of the forest in media and folklore. The collection features chapters from a variety of academic perspectives: film and media studies, cultural studies, queer theory, Tolkien studies, mythology and popular music are featured. Under examination are a wide range of narratives and media forms that represent, reimagine and create the werewolves, witches and weird apparitions that inhabit the forest, along with the forest as a monstrous entity in itself.
Whether they be our shelter and safe-haven or the domain of malevolent spirits and sprites, forests have the capacity to horrify and threaten those that venture into them without permission. Human interference has continually threatened forests across the world, yet this threat is reversed in myth, folklore and more recent cultural forms. This collection ranges widely to analyse how forests figure in contemporary culture, as well as the wider contexts in which such representations are inserted.
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