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Introduction to Recursive Programming, 


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Название:  Introduction to Recursive Programming
ISBN: 9781498735285
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1498735282
Обложка/Формат: Paperback
Страницы: 450
Вес: 0.69 кг.
Дата издания: 06.09.2017
Язык: English
Иллюстрации: 2 tables, black and white; 168 illustrations, black and white
Размер: 159 x 234 x 34
Ссылка на Издательство: Link
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Поставляется из: Европейский союз


Introduction to Functional Programming Systems Using Haskell

Автор: Davie
Название: Introduction to Functional Programming Systems Using Haskell
ISBN: 0521277248 ISBN-13(EAN): 9780521277242
Издательство: Cambridge Academ
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Цена: 7445.00 р.
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Описание: An introduction to functional programming and its associated systems. A unique feature is its use of the language Haskell for teaching both the rudiments and the finer points of the functional technique. It serves as an introduction both to functional programming and Haskell. Especially valuable are the chapters on programming and implementation, along with a large number of exercises.

Cuda by Example: An Introduction to General-Purpose Gpu Programming

Автор: Sanders Jason, Kandrot Edward
Название: Cuda by Example: An Introduction to General-Purpose Gpu Programming
ISBN: 0131387685 ISBN-13(EAN): 9780131387683
Издательство: Pearson Education
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Цена: 7324.00 р.
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Описание: "This book is required reading for anyone working with accelerator-based computing systems."

-From the Foreword by Jack Dongarra, University of Tennessee and Oak Ridge National Laboratory

CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required-just the ability to program in a modestly extended version of C.

CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You'll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance.

Major topics covered include

  • Parallel programming
  • Thread cooperation
  • Constant memory and events
  • Texture memory
  • Graphics interoperability
  • Atomics
  • Streams
  • CUDA C on multiple GPUs
  • Advanced atomics
  • Additional CUDA resources
All the CUDA software tools you'll need are freely available for download from NVIDIA.

http: //developer.nvidia.com/object/cuda-by-example.html
Matlab

Автор: Attaway, Stormy (assistant Professor, Department O
Название: Matlab
ISBN: 032391750X ISBN-13(EAN): 9780323917506
Издательство: Elsevier Science
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Цена: 8750.00 р.
Наличие на складе: Ожидается поступление.

Описание: Let`s Learn About the Forest is an interactive oversized board book that encourages little ones to use their imaginations and power of discovery to find the different animals and items in the forest God created. As they do, they will also learn interesting facts about the different animals and their habitats.

Programming with Specifications

Автор: David Luckham
Название: Programming with Specifications
ISBN: 1461396875 ISBN-13(EAN): 9781461396871
Издательство: Springer
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Цена: 14635.00 р.
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Описание: Topics * what this book is about, * its intended audience, * what the reader ought to know, * how the book is organized, * acknowledgements. The use of specifications as an integral part of a program opens up a whole new area of programming - progmmming with specifications.

Programming with Sets

Автор: J.T. Schwartz; R.B.K. Dewar; E. Dubinsky; E. Schon
Название: Programming with Sets
ISBN: 1461395771 ISBN-13(EAN): 9781461395775
Издательство: Springer
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Цена: 14635.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The programming language SETL is a relatively new member of the so-called "very-high-level" class of languages, some of whose other well-known mem- bers are LISP, APL, SNOBOL, and PROLOG.

The Librarian`s Introduction to Programming Languages: A Lita Guide

Автор: Thomsett-Scott Beth
Название: The Librarian`s Introduction to Programming Languages: A Lita Guide
ISBN: 1442263334 ISBN-13(EAN): 9781442263338
Издательство: Rowman & Littlefield Publishers
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Цена: 12670.00 р.
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Описание: The Librarian`s Introduction to Programming Languages presents case studies and practical applications for using the top programming languages in library and information settings. The languages covered are JavaScript, PERL, PHP, SQL, Python, Ruby, C, C#, and Java.

Programming the Boundary Element Method

Автор: Beer
Название: Programming the Boundary Element Method
ISBN: 0471863335 ISBN-13(EAN): 9780471863335
Издательство: Wiley
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Цена: 15440.00 р.
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Описание: Providing an easy introduction to the boundary element method, this book is ideal for any reader wishing to work in this field or use this method for the solution of engineering problems. From the beginning, the emphasis is on the implementation of the method into computer programs which can be used to solve real problems.

Programming Robots with Ros

Автор: Quigley Morgan, Gerkey Brian, Smart William D.
Название: Programming Robots with Ros
ISBN: 1449323898 ISBN-13(EAN): 9781449323899
Издательство: Wiley
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Цена: 6334.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: By combining real-world examples with valuable knowledge from the Robot Operating System (ROS) community, this practical book provides a set of motivating recipes for solving specific robotics use cases.

Introduction to the Art of Programming Using Scala

Автор: Lewis
Название: Introduction to the Art of Programming Using Scala
ISBN: 1439896666 ISBN-13(EAN): 9781439896662
Издательство: Taylor&Francis
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Цена: 12707.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net

Programming with  Mathematica ®

Автор: Wellin
Название: Programming with Mathematica ®
ISBN: 1107009464 ISBN-13(EAN): 9781107009462
Издательство: Cambridge Academ
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Цена: 11880.00 р.
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Описание: Starting from first principles, this book covers all of the foundational material needed to develop a clear understanding of the Mathematica language, with a practical emphasis on solving problems. Concrete examples throughout the text demonstrate how Mathematica can be used to solve problems in science, engineering, economics/finance, computational linguistics, geoscience, bioinformatics, and a range of other fields. The book will appeal to students, researchers and programmers wishing to further their understanding of Mathematica. Designed to suit users of any ability, it assumes no formal knowledge of programming so it is ideal for self-study. Over 290 exercises are provided to challenge the reader's understanding of the material covered and these provide ample opportunity to practice using the language. Mathematica notebooks containing examples, programs and solutions to exercises are available from www.cambridge.org/wellin.

Introduction to C++ Programming and Graphics

Автор: Constantine Pozrikidis
Название: Introduction to C++ Programming and Graphics
ISBN: 1441943374 ISBN-13(EAN): 9781441943378
Издательство: Springer
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Цена: 7678.00 р.
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Описание:

This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.

Introduction to Programming with Modula-2

Автор: G?nther Blaschek; R. Bach; Gustav Pomberger
Название: Introduction to Programming with Modula-2
ISBN: 3540520384 ISBN-13(EAN): 9783540520382
Издательство: Springer
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Цена: 9751.00 р.
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Описание: Intended to establish a solid foundation in the techniques of programming in Modula-2 for both the novice and the experienced programmer. The authors seek to familiarize the reader with the concept of algorithms and show how to implement algorithms in Modula-2.


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