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Tabletop Game Design for Video Game Designers, Ham, Ethan


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Автор: Ham, Ethan
Название:  Tabletop Game Design for Video Game Designers
ISBN: 9780415627016
Издательство: Taylor&Francis
Классификация:


ISBN-10: 041562701X
Обложка/Формат: Paperback
Страницы: 348
Вес: 0.74 кг.
Дата издания: 08.09.2015
Язык: English
Иллюстрации: 24 tables, color
Размер: 194 x 235 x 16
Читательская аудитория: Undergraduate
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Поставляется из: Европейский союз


      Новое издание
Learning video game design on the tabletop

Автор: Ham, Ethan
Название: Learning video game design on the tabletop
ISBN: 1032102977 ISBN-13(EAN): 9781032102979
Издательство: Taylor&Francis
Цена: 7961.00 р.
Наличие на складе: Есть у поставщикаПоставка под заказ.


Game Changers : The Video Game Revolution

Автор: Phaidon Editors
Название: Game Changers : The Video Game Revolution
ISBN: 1838666982 ISBN-13(EAN): 9781838666989
Издательство: Phaidon Press Ltd.
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Цена: 6708.00 р.
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Craft and science of game design

Автор: O`connor, Philippe
Название: Craft and science of game design
ISBN: 0367562456 ISBN-13(EAN): 9780367562458
Издательство: Taylor&Francis
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Цена: 13473.00 р.
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Описание: This book goes into the nuts and bolts of video game development from the perspective of a veteran designer with over 20 years in the industry.

Game Anim

Автор: Cooper
Название: Game Anim
ISBN: 1138094870 ISBN-13(EAN): 9781138094871
Издательство: Taylor&Francis
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Цена: 6583.00 р.
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Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.

Introduction to Game Programming Using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

Автор: Cermak-Sassenrath, Daniel
Название: Introduction to Game Programming Using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
ISBN: 1032386134 ISBN-13(EAN): 9781032386133
Издательство: Taylor&Francis
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Цена: 7808.00 р.
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Introduction to Game Programming Using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

Автор: Cermak-Sassenrath, Daniel
Название: Introduction to Game Programming Using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
ISBN: 1032386223 ISBN-13(EAN): 9781032386225
Издательство: Taylor&Francis
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Цена: 21437.00 р.
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Brenda Laurel: Pioneering Games for Girls

Автор: Carly A. Kocurek
Название: Brenda Laurel: Pioneering Games for Girls
ISBN: 1501319779 ISBN-13(EAN): 9781501319778
Издательство: Bloomsbury Academic
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Цена: 4816.00 р.
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Описание:

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs.

In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.

Brenda Laurel: Pioneering Games for Girls

Автор: Carly A. Kocurek
Название: Brenda Laurel: Pioneering Games for Girls
ISBN: 1501319787 ISBN-13(EAN): 9781501319785
Издательство: Bloomsbury Academic
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Цена: 18308.00 р.
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Описание:

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs.

In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Автор: Anastasia Salter
Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 1501327453 ISBN-13(EAN): 9781501327452
Издательство: Bloomsbury Academic
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Цена: 19272.00 р.
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Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Автор: Anastasia Salter
Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 1501327461 ISBN-13(EAN): 9781501327469
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 4816.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.

Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda

Автор: Jennifer deWinter
Название: Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda
ISBN: 1628924683 ISBN-13(EAN): 9781628924688
Издательство: Bloomsbury Academic
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Цена: 16381.00 р.
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Описание:

Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.

You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007.

Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

Tabletop Game Accessibility: Meeple Centred Design

Автор: Heron, Michael James
Название: Tabletop Game Accessibility: Meeple Centred Design
ISBN: 1032541598 ISBN-13(EAN): 9781032541594
Издательство: Taylor&Francis
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Цена: 7808.00 р.
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Tabletop Game Accessibility: Meeple Centred Design

Автор: Heron, Michael James
Название: Tabletop Game Accessibility: Meeple Centred Design
ISBN: 1032541474 ISBN-13(EAN): 9781032541471
Издательство: Taylor&Francis
Рейтинг:
Цена: 21437.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.


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