Описание: This practical book provides you with a set of core patterns, principles, and practices for analyzing business domains, understanding business strategy, and, most importantly, aligning software design with its business needs.
Автор: White Elecia Название: Making Embedded Systems ISBN: 1449302149 ISBN-13(EAN): 9781449302146 Издательство: Wiley Рейтинг: Цена: 5701.00 р. Наличие на складе: Поставка под заказ.
Описание: Making embedded systems takes a more disciplined approach to programming than you may be used to, because these systems don`t tolerate inefficiency. This easy-to-read book helps you cultivate a host of good development practices, based on classic software design patterns as well as new patterns unique to embedded programming.
Описание: Category theory reveals commonalities between structures of all sorts. This self-contained tour of applied category theory shows its potential in science, engineering, and beyond. Each chapter discusses a real-world application using category-theoretic tools, all of which are introduced in an accessible way with many examples and exercises.
Автор: Jorgensen, Paul C. , DeVries, Byron Название: Software Testing ISBN: 0367358492 ISBN-13(EAN): 9780367358495 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 5th Edition of Software Testing: A Craftsman`s Approach is a major update that adds new sections on model-based testing and the feature interaction testing. A major change is the shift to Java code for both the procedural and object-oriented examples.
Автор: Reeves Blair, Gaines Benjamin Название: Building for Business: Product Management in Enterprise Software ISBN: 1492024783 ISBN-13(EAN): 9781492024781 Издательство: Wiley Рейтинг: Цена: 5859.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In this practical book, two expert product managers provide straightforward guidance for people looking to join the thriving enterprise market. Authors Blair Reeves and Benjamin Gaines explain critical differences between enterprise and consumer products, and deliver strategies for overcoming challenges when building for the enterprise.
Описание: In this pragmatic, down-to-earth guide, you`ll see how applying the core principles of functional programming can result in software designs that model real-world requirements both elegantly and concisely - often more so than an object-oriented approach.
Автор: Withanawasam Jayani Название: Apache Mahout Essentials ISBN: 1783554991 ISBN-13(EAN): 9781783554997 Издательство: Неизвестно Рейтинг: Цена: 5148.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Li Patrick Название: JIRA Essentials - Third Edition ISBN: 1784398128 ISBN-13(EAN): 9781784398125 Издательство: Неизвестно Рейтинг: Цена: 13792.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Matthew MacDonald Название: Silverlight 2 Visual Essentials ISBN: 1430215828 ISBN-13(EAN): 9781430215820 Издательство: Springer Рейтинг: Цена: 2591.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Silverlight is a lightweight browser plug-in that frees your code from the traditional confines of the browser.
Автор: Li Patrick Название: Jira 5.2 Essentials ISBN: 1782179992 ISBN-13(EAN): 9781782179993 Издательство: Неизвестно Рейтинг: Цена: 13792.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Li Patrick Название: JIRA Agile Essentials ISBN: 1784394912 ISBN-13(EAN): 9781784394912 Издательство: Неизвестно Рейтинг: Цена: 6435.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, “Essence” is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
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