Автор: Bal Mieke Название: Image thinking ISBN: 1474494234 ISBN-13(EAN): 9781474494236 Издательство: Bloomsbury Academic Рейтинг: Цена: 5780.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In this rich, highly illustrated book, Mieke Bal takes us on a journey through the range of her work, using the concept of image-thinking as a point of connection between cultural analysis and artistic practice. Bal teaches us how to think with images, but also how to write and think as artists and writers about our own creative work.
Автор: Sarah Jones, Steve Dawkins, Julian McDougall Название: Understanding virtual reality : ISBN: 1032061030 ISBN-13(EAN): 9781032061030 Издательство: Taylor&Francis Рейтинг: Цена: 5970.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities.
Название: Storytelling for new technologies and platforms ISBN: 036769378X ISBN-13(EAN): 9780367693787 Издательство: Taylor&Francis Рейтинг: Цена: 6889.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is a practical guide for writers, students, producers, career changers, and early tech adopters. It will prepare the content creators of tomorrow with the best practices of storytelling for virtual assistants, virtual reality, mobile games, board games, hybrid games, interactive toys, and theme park attractions.
Автор: Tavinor Grant Название: The Aesthetics of Virtual Reality ISBN: 0367619253 ISBN-13(EAN): 9780367619251 Издательство: Taylor&Francis Рейтинг: Цена: 23734.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.
Автор: Andersen Название: Film, Philosophy, and Reality ISBN: 0415742110 ISBN-13(EAN): 9780415742115 Издательство: Taylor&Francis Рейтинг: Цена: 23734.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Film, Philosophy, and Reality is a significant original contribution to film-philosophy that shows how thinking about movies can lead us into a richer appreciation and understanding of both reality and the nature of human experience.
Описание: Gaming and the Virtual Sublime considers the `virtual sublime` as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
Описание: On the complex aesthetics and ontology at work in ?tienne Souriau’s unique oeuvre In this concise but expansive exegesis of the philosophical aesthetics of ?tienne Souriau, philosopher David Lapoujade provides a lucid introduction to many of the key concepts underpinning Souriau’s existential pluralism. Among the various modes of existence that populate a world, Souriau grants particular importance to virtual beings-the lesserexistences. Always taking the form of a sketch or an outline, the perfection of such existences lies precisely in the incompletion with which they imbue all reality. They exist with a problematizing force, posing questions and inviting the establishment of an “art” that would make them more real. And yet, for this to happen, another existence must first see them-must be capable of hearing their appeals-and must be willing to defend their right to exist.Through discussions of modern art ranging from the dispossessed characters of Kafka and Beckett to the grids of Agnes Martin and the protographies of Oscar Mu?oz, Lapoujade leads the reader into a complex philosophical world, brimming with modal existences and animated by a unique conception of creative processes, where the philosopher as artist or artist as philosopher becomes an advocate, defending the right of certain realities to gain in existence. For Souriau, nothing is given in advance, everything is a work in the making: such is the instaurative practice that grounds his entire oeuvre.
Описание: Nick Zangwill argues for the nature of music and our experience of music that foregrounds its aesthetic properties. He focuses on metaphysical issues about aesthetic properties of music, psychological issues about the nature of musical experience, and philosophy of language issues about the metaphorical nature of aesthetic descriptions of music.
Автор: Andersen Название: Film, Philosophy, and Reality ISBN: 0415742129 ISBN-13(EAN): 9780415742122 Издательство: Taylor&Francis Рейтинг: Цена: 6276.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Film, Philosophy, and Reality is a significant original contribution to film-philosophy that shows how thinking about movies can lead us into a richer appreciation and understanding of both reality and the nature of human experience.
Автор: Williams, Eric R. Название: Virtual reality cinema ISBN: 0367463393 ISBN-13(EAN): 9780367463397 Издательство: Taylor&Francis Рейтинг: Цена: 6123.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce Virtual Reality Cinema (also known as 360-video or cine-vr) in this comprehensive guide filled with insider tips and tested techniques for writing, directing, and producing effectively in the new medium.
Автор: Voegelin, Dr Salome (professor, London College Of Communication, Uk) Название: Sonic possible worlds, revised edition ISBN: 1501367625 ISBN-13(EAN): 9781501367625 Издательство: Bloomsbury Academic Рейтинг: Цена: 5009.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: From its use in literary theory, film criticism and the discourse of games design, Salom Voegelin expands 'possible world theory' to think the worlding of sound in music, in art and in the everyday. The modal logic of possible worlds, articulated principally via David K. Lewis and developed through Maurice Merleau-Ponty's phenomenological life-worlds, creates a view on the invisible slices of the world and reflects on how to make them count, politically and aesthetically. How to make them thinkable and accessible as the possibility of the everyday and of art: to reach a new materialist understanding from the invisible and to develop an ear for the as yet inaudible. This revised edition continues Voegelin's exploration of the sonic possibility of the world into the sonic possibility and impossibility of the body. Listening to work by ine O'Dwyer, Hannah Silva and Jocy de Oliveira, it considers sonic possible worlds' radical power to rethink normative constructions and to fabulate a different body from its sound: Hearing the Continuum Between Plural Bodies; between humans, humanoid aliens, monsters, vampires, plants, things and anything we have no name for yet but which a sonic philosophy might start to hear and call.
This book is aimed to help instructional designers, science game designers, science faculty, lab designers, and content developers in designing interactive learning experiences using emerging technologies and cyberlearning. The proposed solutions are for undergraduate and graduate scientific communication, engineering courses, scientific research communication, and workforce training.
Reviewing across the science education literature reveals various aspects of unresolved challenges or inabilities in the visualization of scientific concepts. Visuospatial thinking is the fundamental part of learning sciences; however, promoting spatial thinking has not been emphasized enough in the educational system (Hegarty, 2014). Cognitive scientists distinguish between the multiple aspects of spatial ability and stresse that various problems or disciplines require different types of spatial skills. For example, the spatial ability to visualize anatomy cross-sections is significantly associated with mental rotation skills. The same is true for physical problems that often deal with spatial representations. However, most of the physics problems are marked by dynamicity, and visualizing dynamicity is inferred by the integrations of different participating components in the system. Therefore, what is needed for learning dynamicity is visualizing the mental animation of static episodes.
This book is a leap into designing framework for using mixed reality (XR) technologies and cyberlearning in communicating advanced scientific concepts. The intention is to flesh out the cognitive infrastructure and visuospatial demands of complex systems and compare them in various contexts and disciplines. The practical implementation of emerging technology can be achieved by foreseeing each XR technology's affordances and mapping those out to the cognitive infrastructure and visuospatial demands of the content under development.
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