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Perspectives on the European Videogame, Oliver Perez-Latorre, Victor Navarro-Remesal


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Автор: Oliver Perez-Latorre, Victor Navarro-Remesal
Название:  Perspectives on the European Videogame
ISBN: 9789463726221
Издательство: NBN International
Классификация:

ISBN-10: 9463726225
Обложка/Формат: Hardback
Страницы: 236
Вес: 0.50 кг.
Дата издания: 20.12.2021
Серия: Cultural/Regional Studies
Язык: English
Иллюстрации: 17 illustrations, black and white; 17 illustrations, black and white
Размер: 163 x 243 x 22
Читательская аудитория: Professional and scholarly
Ключевые слова: Computer games design,Cultural studies,Media studies, GAMES / General,GAMES / Video & Electronic,SOCIAL SCIENCE / Media Studies
Рейтинг:
Поставляется из: Англии
Описание: The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and many prominent videogames in popular culture, such as Grand Theft Auto, Tomb Raider, Alone in the Dark, and The Witcher, were made in Europe. This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground.
The aim of this collective work is to contribute to the creation of a, until now, almost non-existent yet necessary academic endeavour: a story and critical exploration of the works, authors, styles, and cultures of the European videogame.



Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Автор: Astrid Ensslin, Isabel Balteiro
Название: Approaches to Videogame Discourse: Lexis, Interaction, Textuality
ISBN: 1501338455 ISBN-13(EAN): 9781501338458
Издательство: Bloomsbury Academic
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Цена: 23126.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Автор: Astrid Ensslin, Isabel Balteiro
Название: Approaches to Videogame Discourse: Lexis, Interaction, Textuality
ISBN: 150137544X ISBN-13(EAN): 9781501375446
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 6165.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourseexamines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

Ethnographies of the Videogame

Автор: Thornham
Название: Ethnographies of the Videogame
ISBN: 1138253383 ISBN-13(EAN): 9781138253384
Издательство: Taylor&Francis
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Цена: 9033.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure.

The Wealth of Virtual Nations: Videogame Currencies

Автор: Crowley Adam
Название: The Wealth of Virtual Nations: Videogame Currencies
ISBN: 3319851020 ISBN-13(EAN): 9783319851020
Издательство: Springer
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Цена: 6707.00 р.
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Описание: This book considers representations of wealth and the wealthy in videogames.

Ethnographies of the Videogame: Gender, Narrative and Praxis

Автор: Thornham Helen
Название: Ethnographies of the Videogame: Gender, Narrative and Praxis
ISBN: 0754679780 ISBN-13(EAN): 9780754679783
Издательство: Taylor&Francis
Рейтинг:
Цена: 26030.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. This title addresses questions of how we interpret, mediate and use media texts.

Minor Platforms in Videogame History

Автор: Benjamin Nicoll
Название: Minor Platforms in Videogame History
ISBN: 9462988285 ISBN-13(EAN): 9789462988286
Издательство: NBN International
Рейтинг:
Цена: 26400.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In Minor Platforms in Videogame History, Benjamin Nicoll argues that `minor` game histories are anything but insignificant.

Developer`s Dilemma: The Secret World of Videogame Creators

Автор: O`Donnell Casey
Название: Developer`s Dilemma: The Secret World of Videogame Creators
ISBN: 0262028190 ISBN-13(EAN): 9780262028196
Издательство: Random House (USA)
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Цена: 3219.00 р.
Наличие на складе: Нет в наличии.

Описание:

An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development.

Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.

Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.

Videogames and the Gothic

Автор: Kirkland Ewan
Название: Videogames and the Gothic
ISBN: 036746022X ISBN-13(EAN): 9780367460228
Издательство: Taylor&Francis
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Цена: 23734.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.

Representations of Poverty in Videogames

Автор: Crowley
Название: Representations of Poverty in Videogames
ISBN: 3031001435 ISBN-13(EAN): 9783031001437
Издательство: Springer
Рейтинг:
Цена: 13415.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player`s economic expectations.

Performativity in art, literature, and videogames

Автор: Jayemanne, Darshana
Название: Performativity in art, literature, and videogames
ISBN: 3319544500 ISBN-13(EAN): 9783319544502
Издательство: Springer
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Цена: 13415.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences` experience of art.

Best Before: Videogames, Supersession and Obsolescence

Автор: James Newman
Название: Best Before: Videogames, Supersession and Obsolescence
ISBN: 0415577918 ISBN-13(EAN): 9780415577915
Издательство: Taylor&Francis
Рейтинг:
Цена: 23734.00 р.
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Описание: Best Before examines the ways in which the obsessions with technological obsolescence and supersession and an industry defined by continual innovation have effectively closed down the possibility of valuing old videogames in any way other than curiosities or waypoints along the teleological journey to the next generation of hardware and software.

Independent videogames

Название: Independent videogames
ISBN: 0367563401 ISBN-13(EAN): 9780367563400
Издательство: Taylor&Francis
Рейтинг:
Цена: 6430.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry.Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.


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