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Forms and functions of endings in narrative digital games, Herte, Michelle


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Автор: Herte, Michelle
Название:  Forms and functions of endings in narrative digital games
ISBN: 9780367542535
Издательство: Taylor&Francis
Классификация:

ISBN-10: 0367542536
Обложка/Формат: Paperback
Страницы: 266
Вес: 0.45 кг.
Дата издания: 01.08.2022
Серия: Routledge advances in game studies
Язык: English
Иллюстрации: 40 halftones, black and white
Размер: 156 x 233 x 19
Рейтинг:
Поставляется из: Европейский союз
Описание: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and game over, digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal.As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.
Дополнительное описание: Introduction ; 1. Transmedial Narratology and the Multimodality of Narrative Digital Games ; 2. What Makes an Ending an Ending? Point of Departure ; 2. Ending and Closure as Part of the Narrative Frame ; 3. Ludic and Narrative Micro Forms – The Ending in



Story Mode: The Creative Writer`s Guide to Narrative Video Game Design

Автор: Eric Freeze, Julialicia Case, Salvatore Pane
Название: Story Mode: The Creative Writer`s Guide to Narrative Video Game Design
ISBN: 135030137X ISBN-13(EAN): 9781350301375
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 3852.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ‘gamers’, Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Story Mode: The Creative Writer`s Guide to Narrative Video Game Design

Автор: Eric Freeze, Julialicia Case, Salvatore Pane
Название: Story Mode: The Creative Writer`s Guide to Narrative Video Game Design
ISBN: 1350301361 ISBN-13(EAN): 9781350301368
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 11563.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ‘gamers’, Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

On soulsring worlds

Автор: Caracciolo, Marco
Название: On soulsring worlds
ISBN: 1032683996 ISBN-13(EAN): 9781032683997
Издательство: Taylor&Francis
Рейтинг:
Цена: 7501.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Автор: Nae Andrei
Название: Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
ISBN: 0367894114 ISBN-13(EAN): 9780367894115
Издательство: Taylor&Francis
Рейтинг:
Цена: 23734.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.

Digital Narrative Spaces: An Interdisciplinary Examination

Автор: Punday Daniel
Название: Digital Narrative Spaces: An Interdisciplinary Examination
ISBN: 0367514443 ISBN-13(EAN): 9780367514440
Издательство: Taylor&Francis
Рейтинг:
Цена: 23734.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms of digital authorship, to explore the relationship between story and space across these disciplines.

Digital narrative spaces

Название: Digital narrative spaces
ISBN: 0367514435 ISBN-13(EAN): 9780367514433
Издательство: Taylor&Francis
Рейтинг:
Цена: 5358.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: There is a broad consensus that digital narrative is "spatial," but what this critical term means and how it is used varies greatly depending on the discipline from which it is approached. Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms of digital authorship to explore the relationship between story and space across these disciplines. This volume includes an introduction with Marie-Laure Ryan’s typology of space, followed by thought-provoking individual chapters which explore innovative explorations of electronic literature, locative media, literary tourism, and the mapping of real-world literary spaces. The collection closes with an essay analyzing continuities and discontinuities in theory of space across the chapters. This volume will provide an important framework for establishing a dialogue across disciplines and future scholarship in these fields.

Representing kink

Название: Representing kink
ISBN: 1498590853 ISBN-13(EAN): 9781498590853
Издательство: Bloomsbury
Рейтинг:
Цена: 13464.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Representing Kink raises awareness about nonnormative texts and erotic practices and desires through engagement with marginalized texts, practices, and ways of reading. It offers kinky readings of canonical texts, science fiction fanzines, fan fiction, self-published novels, and erotica (fan-made, self-published, and traditionally published).

Interactive digital narrative

Название: Interactive digital narrative
ISBN: 1138782394 ISBN-13(EAN): 9781138782396
Издательство: Taylor&Francis
Рейтинг:
Цена: 26030.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives.

Narrative Networks: Storied Approaches in a Digital Age

Автор: Alleyne Brian W.
Название: Narrative Networks: Storied Approaches in a Digital Age
ISBN: 0857027832 ISBN-13(EAN): 9780857027832
Издательство: Sage Publications
Рейтинг:
Цена: 22018.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Illustrated with examples from a range of fields and disciplines, as well as the author`s own work on hacking cultures and cultural activism, this title is a must for anyone wanting to learn about narrative networks and how to conduct successful narrative research in a modern age.

Handbook of Research on Transmedia Storytelling and Narrative Strategies

Автор: Recep Yilmaz, M. Nur Erdem, Filiz Resuloglu
Название: Handbook of Research on Transmedia Storytelling and Narrative Strategies
ISBN: 1522553576 ISBN-13(EAN): 9781522553571
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 35759.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Transmedia storytelling is defined as a process where integral elements of fiction get dispersed systematically across multiple delivery channels to create a unified and coordinated entertainment experience. This process and its narrative models have had an increasing influence on the academic world in addressing both theoretical and practical dimensions of transmedia storytelling.The Handbook of Research on Transmedia Storytelling and Narrative Strategies is a critical scholarly resource that explores the connections between consumers of media content and information parts that come from multimedia platforms, as well as the concepts of narration and narrative styles. Featuring coverage on a wide range of topics such as augmented reality, digital society, and marketing strategies, this book explores narration as a method of relating to consumers. This book is ideal for advertising professionals, creative directors, academicians, scriptwriters, researchers, and upper-level graduate students seeking current research on narrative marketing strategies.

Forms and functions of endings in narrative digital games

Автор: Herte, Michelle
Название: Forms and functions of endings in narrative digital games
ISBN: 0367479915 ISBN-13(EAN): 9780367479916
Издательство: Taylor&Francis
Рейтинг:
Цена: 23734.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.

Every Game is an Island: Endings and Extremities in Video Games

Автор: Riccardo Fassone
Название: Every Game is an Island: Endings and Extremities in Video Games
ISBN: 1501316613 ISBN-13(EAN): 9781501316616
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 23126.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.


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