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Architectural Graphics: Volume 2 - Graphics for Knowledge and Production, Rуdenas-Lуpez Manuel A., Calvo-Lуpez Josй, Salcedo-Galera Macarena


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Автор: Rуdenas-Lуpez Manuel A., Calvo-Lуpez Josй, Salcedo-Galera Macarena
Название:  Architectural Graphics: Volume 2 - Graphics for Knowledge and Production
ISBN: 9783031047022
Издательство: Springer
Классификация:





ISBN-10: 3031047028
Обложка/Формат: Hardcover
Страницы: 442
Вес: 0.79 кг.
Дата издания: 03.06.2022
Серия: Springer series in design and innovation
Язык: English
Издание: 1st ed. 2022
Иллюстрации: 258 illustrations, color; 88 illustrations, black and white; xii, 428 p. 346 illus., 258 illus. in color.
Размер: 23.39 x 15.60 x 2.54 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Volume 2 - graphics for knowledge and production
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book reports on several advances in architectural graphics, with a special emphasis on education, training and research. It gathers a selection of contributions to the 19th International Conference on Graphic Design in Architecture, EGA 2022, held on June 2–4, 2022, in Cartagena, Spain, with the motto: Beyond drawings. The use of architectural graphics.
Дополнительное описание: Madrid and the Board of Houses of the Navy: Four Projects for Spain in the 1940s.- Framing, filling, linking: The drawing of elements for city description.- From historical and theoretical analysis of Representation and Geometry to Topology for Structural



Architectural Digest: The Most Beautiful Rooms in the World

Автор: Kalt Marie
Название: Architectural Digest: The Most Beautiful Rooms in the World
ISBN: 0847868486 ISBN-13(EAN): 9780847868483
Издательство: Rizzoli
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Цена: 9075.00 р.
Наличие на складе: Ожидается поступление.

Описание: An unrivaled survey of the most exciting contemporary interior design across the globe, curated by the editors of ten international editions of Architectural Digest.

History of Information Graphics

Название: History of Information Graphics
ISBN: 3836567679 ISBN-13(EAN): 9783836567671
Издательство: Taschen
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Цена: 8080.00 р.
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Описание: From cosmic charts and da Vinci`s Vitruvian Man to the New York subway map: trace the history of visual data from the Middle Ages to the digital era in this XL compendium. Featuring some 400 infographic milestones across technology, cartography, zoology, and more, this is an unprecedented reference work for designers, history buffs, and anyone...

BIG. Formgiving. An Architectural Future History

Автор: Kobler Florian
Название: BIG. Formgiving. An Architectural Future History
ISBN: 3836577046 ISBN-13(EAN): 9783836577045
Издательство: Taschen
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Цена: 5387.00 р.
Наличие на складе: Заказано в издательстве.

Описание: Formgiving. An Architectural Future History, by Bjarke Ingels Group, is the third installment in its TASCHEN trilogy. Ingels looks into the distant future of architecture, addressing the main design trends and the development of AI, sustainability and interplanetary migration, giving form to the world of tomorrow.

Information Graphics

Автор: Rendgen Sandra
Название: Information Graphics
ISBN: 3836583836 ISBN-13(EAN): 9783836583831
Издательство: Taschen
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Цена: 6734.00 р.
Наличие на складе: Ожидается поступление.

Описание: This collection explores the development of infographics and visual communication in the big data age, from graphs and maps to stats and diagrams. More than 400 outstanding examples, from journalism, art, government, and education, are accompanied by essays on the art of infographics and fact sheets on each project covered.

Motion Graphics: Principles and Practices from the Ground Up

Автор: Ian Crook, Peter Beare
Название: Motion Graphics: Principles and Practices from the Ground Up
ISBN: 1472569008 ISBN-13(EAN): 9781472569004
Издательство: Macmillan USA
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Цена: 2894.00 р. 4134.00 -30%
Наличие на складе: Есть (1 шт.)
Описание:

Song lyrics fly across the screen in time to music. A globe spins and zooms into a war-torn country. Money rises from a screen to explain an economic situation. Now, more than ever, we are surrounded by these motion graphics on our TV and cinema screens, on our smartphones, computers, and tablets, on Main Street and in our galleries.

Motion Graphics: Principles and Processes from the Ground Up is your introduction to the core principles of the discipline, whether your background or ambitions lie in animation, graphic design, film production, or visual effects. Ian Crook and Peter Beare provide you with a wide understanding of the key concepts and techniques that will help you plan, develop and produce your own creative projects.

3D Math Primer for Graphics and Game Development

Автор: Dunn Fletcher
Название: 3D Math Primer for Graphics and Game Development
ISBN: 1568817231 ISBN-13(EAN): 9781568817231
Издательство: Taylor&Francis
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Цена: 17609.00 р.
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Описание: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.

It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Advanced Visual Effects Compositing

Автор: Lanier Lee
Название: Advanced Visual Effects Compositing
ISBN: 1138668346 ISBN-13(EAN): 9781138668348
Издательство: Taylor&Francis
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Цена: 8114.00 р.
Наличие на складе: Нет в наличии.

Описание:

In Advanced Visual Effects Compositing: Techniques for Working with Problematic Footage, learn to tackle difficult visual effect composites in layer-based and node-based compositing programs.

In this book, industry veteran and compositing expert Lee Lanier offers tips, tricks, techniques, and workflows for difficult visual effects shots, including poorly shot green screen, moving shots with no visible motion tracking marks, shots requiring three-dimensional (3D) elements that lack 3D renders, poor-quality stock footage, and incorrectly lit shots. Lanier details the common problems of visual effects shots and offers practical solutions using examples from Adobe After Effects and Blackmagic Design Fusion. An accompanying eResource (www.routledge.com/9781138668348) features video image sequences, 3D renders, and other tutorial materials, allowing you to practice the discussed techniques.

The visual effects challenges covered in this book include:

  • Chroma keying
  • Motion tracking
  • Relighting in the composite
  • Repairing plates
  • Replicating damage
  • Adding depth with 2.5D
  • Working with stock footage
Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 12707.00 р.
Наличие на складе: Нет в наличии.

Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Architectural graphics

Автор: Ching, Francis D.
Название: Architectural graphics
ISBN: 0470399112 ISBN-13(EAN): 9780470399118
Издательство: Wiley
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Цена: 5384.00 р.
Наличие на складе: Поставка под заказ.

Описание: Francis D.K. Ching`s architectural bestseller, thoroughly updated Since 1975, Architectural Graphics has been a bestselling classic that has introduced countless students of architecture and design to the fundamentals of graphic communication. Featuring Francis D.K.

Digital Compositing for Film and Video

Автор: Wright Steve
Название: Digital Compositing for Film and Video
ISBN: 1138240370 ISBN-13(EAN): 9781138240377
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Нет в наличии.

Описание:

Written by senior compositor, technical director and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly-informative guide suitable for both working and aspiring visual effects artists.

This expanded and updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face on a daily basis with an elegant blend of theory, practical production techniques and workflows. It is written to be software-agnostic, so it is applicable to any brand of software. This edition features many step-by-step workflows, powerful new keying techniques and updates on the latest tech in the visual effects industry.

Workflow examples for:

  • Grain Management
  • Lens Distortion Management
  • Merging CGI Render Passes
  • Blending Multiple Keys
  • Photorealistic Color Correction
  • Rotoscoping

Production Techniques for:

  • Keying Difficult Greenscreens
  • Replicating Optical Lens Effects
  • Advanced Spill Suppression
  • Fixing Discoloured Edges
  • Adding Interactive Lighting
  • Managing Motion Blur

With brand new information on:

  • Working in linear
  • ACES Color Management
  • Light Field Cinematography
  • Planar Tracking
  • Creating Color Difference Keys
  • Premultiply vs. Unpremultiply
  • Deep Compositing
  • VR Stitching
  • 3D Compositing from 2D Images
  • How Color Correction ops Effect Images
  • Color Spaces
  • Retiming Clips
  • Working with Digital Cinema Images
  • OpenColorIO

A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand.

Architectural Graphics, 4th Edition

Автор: Francis D. K. Ching
Название: Architectural Graphics, 4th Edition
ISBN: 0471209066 ISBN-13(EAN): 9780471209065
Издательство: Wiley
Рейтинг:
Цена: 4592.00 р.
Наличие на складе: Поставка под заказ.

Описание: The completely updated, illustrated bestseller on architectural graphics with over 500,000 copies sold, "Architectural Graphics" presents a wide range of basic graphic tools and techniques designers use to communicate architectural ideas. Expanding upon the wealth of illustrations and information that have made this title a classic, this Fourth Edition provides expanded and updated coverage of drawing materials, multiview drawings, paraline drawings, and perspective drawings. Also new to this edition is the author's unique incorporation of digital technology into his successful methods. While covering essential drawing principles, this book presents: approaches to drawing section views of building interiors, methods for drawing modified perspectives, techniques for creating accurate shade and shadows, expert styles of freehand sketching and diagramming, and much more.

Architectural Approach to Level Design

Автор: Totten Christopher W
Название: Architectural Approach to Level Design
ISBN: 1466585412 ISBN-13(EAN): 9781466585416
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Нет в наличии.

Описание:

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.

Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications

The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

Create Meaningful User Experiences in Your Games

Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.


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