Exploring Minecraft: Ethnographies of Play and Creativity, Hjorth Larissa, Richardson Ingrid, Davies Hugh
Автор: Hjorth Larissa, Richardson Ingrid, Davies Hugh Название: Exploring Minecraft: Ethnographies of Play and Creativity ISBN: 3030599078 ISBN-13(EAN): 9783030599072 Издательство: Springer Цена: 12196.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life.
Автор: Badarу Mбximo Название: China in Argentina: Ethnographies of a Global Expansion ISBN: 3030924211 ISBN-13(EAN): 9783030924218 Издательство: Springer Рейтинг: Цена: 15855.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is the first book to shed light on the growing presence, influence and expansion of China in the daily life of Argentina.
Описание: This book applies a framework of `trans vitalities` through an ethnographically-anchored exploration of trans coalitional labor and activism in Washington, D.C. It considers how trans social justice work at the local level and exemplifies why and how the notions of `trans community` or `trans rights` must be reconfigured.
Описание: Over the last two decades, the advent of cheap, user-friendly video technologies has contributed to a revolution in representational agency.
Автор: Thornham Название: Ethnographies of the Videogame ISBN: 1138253383 ISBN-13(EAN): 9781138253384 Издательство: Taylor&Francis Рейтинг: Цена: 9033.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure.
1. Introduction; Shakuntala Banaji.- 2. Motivations for active citizenship in youth organisations in the Italian context; Antonella Guarino, Elvira Cicognani and Bruna Zani.- 3. Youth organisations as a developmental context: A developmental psychological perspective; Clara Mikolajczyk, Katharina Eckstein and Peter Noack.- 4. Between emotion and reason: The role of affective networks and events in sustaining the daily experience of environmental activism; Joana P. Cruz, Carla Malafaia, Josй Eduardo Silva and Isabel Menezes.- 5. Preaching to the choir: Patterns of non/diversity in youth citizenship movements; Sam Mejias and Shakuntala Banaji.- 6. When Facebook is (not) enough: Hybridity in the media and political strategies of leftist youth organisations; Alena Mackova, Sam Mejias and Jakub Macek.- 7. The cost of intensive civic participation: Young activists on the edge of burnout; Mai Beilmann.- 8. Conclusion: Rhetorics and Realities of Active Young Citizens Across the European Union; Shakuntala Banaji.
1. Introduction; Shakuntala Banaji.- 2. Motivations for active citizenship in youth organisations in the Italian context; Antonella Guarino, Elvira Cicognani and Bruna Zani.- 3. Youth organisations as a developmental context: A developmental psychological perspective; Clara Mikolajczyk, Katharina Eckstein and Peter Noack.- 4. Between emotion and reason: The role of affective networks and events in sustaining the daily experience of environmental activism; Joana P. Cruz, Carla Malafaia, Josй Eduardo Silva and Isabel Menezes.- 5. Preaching to the choir: Patterns of non/diversity in youth citizenship movements; Sam Mejias and Shakuntala Banaji.- 6. When Facebook is (not) enough: Hybridity in the media and political strategies of leftist youth organisations; Alena Mackova, Sam Mejias and Jakub Macek.- 7. The cost of intensive civic participation: Young activists on the edge of burnout; Mai Beilmann.- 8. Conclusion: Rhetorics and Realities of Active Young Citizens Across the European Union; Shakuntala Banaji.
Автор: Pelkmans Mathijs Название: Ethnographies of Doubt ISBN: 1848858108 ISBN-13(EAN): 9781848858107 Издательство: Bloomsbury Academic Рейтинг: Цена: 26981.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Religious and secular convictions have powerful effects, but their fundaments are often surprisingly fragile. Because of the conspicuous role that nationalisms, populisms, and fundamentalisms have in our globalizing world it is essential not to take their strength for granted, but to acknowledge that conviction and doubt are part of the same dynamic. The chapters in this volume demonstrate that doubt and hesitation are daily concerns even among the Maoist movement in India, right-wing populists in Europe and newly pious Somali Muslims in London. In fact, new converts are often such stringent believers precisely because they need to dispel their own lingering doubts, while revolutionary movements survive only through the denial of ambiguity. By studying everyday doubt this volume unravels the mechanisms by which convictions gain and lose their force, and analyzes the dynamics that propel loosely held ideas into committed action. Whereas a focus on overcoming doubt highlights the exclusionary effects of committed action, attention to the breakdown of belief serves to better understand the cycles of hope, conviction, and disillusion that bespeak the human condition. This is the central theme in several chapters looking at ideological break-down. The collapse of communism, for instance, produced an epistemological crisis in which all knowledge became unstable, prompting gold-miners in Mongolia to go as far as to doubt the cosmos. The post-ideological environment of Western democracies also produces anxieties, as the break-down of the bonds of trust between governments and citizens results in feelings of betrayal. Questions of truth and action are always related: if nothing is worth fighting for then apathy and hopelessness may become symptomatic. By paying attention to the mechanisms and dynamics by which specific ideas gain and lose their credibility this volume sheds important new light on the role of ideas in social and political action.
Автор: Thornham Helen Название: Ethnographies of the Videogame: Gender, Narrative and Praxis ISBN: 0754679780 ISBN-13(EAN): 9780754679783 Издательство: Taylor&Francis Рейтинг: Цена: 26030.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. This title addresses questions of how we interpret, mediate and use media texts.
Описание: Presents the latest scholarly research on the stimulation and implementation of creative thinking in academic and professional environments. Highlighting the foundations of creativity from theoretical and neuroscientific perspectives, this book is ideally designed for academics, professionals, educators, and practitioners.
Chapter 1. Ibero-American Youth Street Cultures in the 21st century: an introduction
PART I - CITIZENSHIP AND ACTIVISM
Chapter 2. The urban youth actions for the peace in a connected world
Chapter 3. Global Marijuana March: youth, justice and inequality in the city of Sгo Paulo
Chapter 4. LGBTQIA+ youth, families and street protests in Brazil: facing and fighting
Chapter 5. When the zombies go marching in. Performances in public space, forms of youth organization and mimetic pleasures in Cуrdoba (Argentina)
Chapter 6. The street as a youth recognition place to adult-centric expulsions
PART II - LIMINALITIES AND TRANSGRESSIONS
Chapter 7. Transnational gangs and their rituals of passage: inhabiting another world
Chapter 8. Violence, urban art, and youth in the periphery of Medellнn
Chapter 9. Making-city through corporalities: youth agencies and resistances in Sгo Paulo
PART III - CONSUMPTION, SOCIABILITY AND LUDIC SPACES
Chapter 10. HEM 26: Youth representations and cultural productions against stigmatization
Chapter 11. Between the street to the gallery. Trajectories of "pixadores" and graffiti writers in Lisbon and Sгo Paulo
Chapter 12. From El barrio to La Condesa and back again. Mexico City's Bar staff as youth culture
Chapter 13. Adolescents in Barcelona: exploring places, exploring nightlife
PART IV - CREATIVITY AND CULTURAL PRODUCTION
Chapter 14. 'Not Just Holidays in the Sun'. Mapping, measuring and analysing DIY culture's impact across cities in the Global South, by Paula Guerra & Carles Feixa
Chapter 15. K-Popping urban space. Or the uses of the public urban spaces in Santiago de Chile as a way of colonising, exploring and transgressing the city
Chapter 16. Peripheral Urban Cultures in the City of Rio de Janeiro: Survival Arts
Chapter 17. DJs from the Ghetto, Lisbon's "Batida Negra" Music, Trajectories and Resistances
Chapter 18. Epilogue
Автор: Punya Mishra; Danah Henriksen Название: Creativity, Technology & Education: Exploring their Convergence ISBN: 3319702742 ISBN-13(EAN): 9783319702742 Издательство: Springer Рейтинг: Цена: 6707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than constrain, creativity.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru