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Ancient Greece and Rome in Videogames: Representation, Play, Transmedia, Clare Ross


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Автор: Clare Ross
Название:  Ancient Greece and Rome in Videogames: Representation, Play, Transmedia
ISBN: 9781350157194
Издательство: Bloomsbury Academic
Издательство: Bloomsbury Publishing PLC
Классификация:


ISBN-10: 1350157198
Обложка/Формат: Hardback
Страницы: 240
Вес: 0.51 кг.
Дата издания: 01.07.2021
Серия: Imagines - classical receptions in the visual and performing arts
Язык: English
Иллюстрации: 25 bw illus
Размер: 23.39 x 15.60 x 1.60 cm
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Ancient history: to c 500 CE,Computer games / online games: strategy guides,Electronic, holographic & video art, GAMES / Video & Electronic,HISTORY / Ancient / General,LITERARY CRITICISM / Ancient & Classical
Подзаголовок: Representation, play, transmedia
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Поставляется из: США
Описание:

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment.

Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the epic mode of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such ancient games.




Aesthetics of videogames

Название: Aesthetics of videogames
ISBN: 1138629588 ISBN-13(EAN): 9781138629585
Издательство: Taylor&Francis
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Цена: 23734.00 р.
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Описание: This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value.

Player and Avatar: The Affective Potential of Videogames

Автор: David Owen
Название: Player and Avatar: The Affective Potential of Videogames
ISBN: 1476667195 ISBN-13(EAN): 9781476667195
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player`s virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud`s vision of the "body without organs".


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