Автор: Cooper Название: Game Anim ISBN: 1138094870 ISBN-13(EAN): 9781138094871 Издательство: Taylor&Francis Рейтинг: Цена: 6583.00 р. Наличие на складе: Нет в наличии.
Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.
Автор: Rogers, Rogers Scott Название: Level Up! the Guide to Great Video Game Design ISBN: 1118877160 ISBN-13(EAN): 9781118877166 Издательство: Wiley Рейтинг: Цена: 4435.00 р. Наличие на складе: Поставка под заказ.
Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.
Автор: Kalmpourtzis Название: Educational Game Design Fundamental ISBN: 113863154X ISBN-13(EAN): 9781138631540 Издательство: Taylor&Francis Рейтинг: Цена: 8114.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
Название: Mastering SFML Game Development ISBN: 178646988X ISBN-13(EAN): 9781786469885 Издательство: Неизвестно Рейтинг: Цена: 9378.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Create complex and visually stunning games using all the advanced features available in SFML developmentAbout This Book* Build custom tools, designed to work with your specific game. * Use raw modern OpenGL and go beyond SFML. * Revamp your code for better structural design, faster rendering, and flashier graphics.
* Use advanced lighting techniques to add that extra touch of sophistication. * Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is ForThis book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general.
No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn* Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques* Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic* Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation* Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes* Get a complete grip on the best practices and industry grade game development design patterns used for AAA projectsIn DetailSFML is a cross-platform software development library written in C++ with bindings available for many programming languages.
It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run.
By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we're going to be building. From this point on, it's all about making the game look good.
After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.
Style and approachThis book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.
Автор: Tanya X. Short (Editor) Название: Procedural Storytelling in Game Design ISBN: 1138595306 ISBN-13(EAN): 9781138595309 Издательство: Taylor&Francis Рейтинг: Цена: 7961.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
Название: Procedural Generation In Game Desig ISBN: 1498799191 ISBN-13(EAN): 9781498799195 Издательство: Taylor&Francis Рейтинг: Цена: 7961.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.
Key Features:
Introduces the differences between static/traditional game design and procedural game design
Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
Includes industry leaders' experiences and lessons from award-winning games
World's finest guide for how to begin thinking about procedural design
Автор: Fullerton, Tracy (university Of Southern Californi Название: Game design workshop ISBN: 1138098809 ISBN-13(EAN): 9781138098800 Издательство: Taylor&Francis Рейтинг: Цена: 21437.00 р. Наличие на складе: Нет в наличии.
Описание: Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.
Автор: Heussner Название: The Advanced Game Narrative Toolbox ISBN: 1138499633 ISBN-13(EAN): 9781138499638 Издательство: Taylor&Francis Рейтинг: Цена: 9186.00 р. Наличие на складе: Нет в наличии.
Описание: The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer.
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