More Board Game Education: Inspiring Students Through Board Games, Hinebaugh Jeffrey P.
Автор: Paul Booth Название: Game Play: Paratextuality in Contemporary Board Games ISBN: 1628927445 ISBN-13(EAN): 9781628927443 Издательство: Bloomsbury Academic Рейтинг: Цена: 23126.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment.
The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
Описание: Through the lens of game studies and narratology - traditional storytelling concepts applied to the gaming world - this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Автор: Kyppo Jorma Название: Board Games: Throughout the History and Multidimensional Spaces ISBN: 9813233524 ISBN-13(EAN): 9789813233522 Издательство: World Scientific Publishing Рейтинг: Цена: 18216.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In this richly illustrated book, Dr Jorma Kyppoe explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China.
Автор: Booth, Dr. Paul (depaul University, Usa) Название: Board games as media ISBN: 1501357174 ISBN-13(EAN): 9781501357176 Издательство: Bloomsbury Academic Рейтинг: Цена: 4816.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Автор: Paul Booth Название: Board Games as Media ISBN: 1501357166 ISBN-13(EAN): 9781501357169 Издательство: Bloomsbury Academic Рейтинг: Цена: 18308.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Описание: Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Fans of the The Learning Challenge who want ready-to-use lessons for their secondary ELA classrooms need not look any further. This book provides teachers with everything they need to run dialogue-driven challenges so that students engage more deeply and develop literary skills critical to ELA standards. Students will analyze texts in lessons grounded in cognitive conflicts such as
To be successful you cannot fail, but most successful people have experienced many failures along the way (Lesson 7: Was Jay Gatsby a success?)
Love is impossible to define, and yet everyone knows what love is (Lesson 11: Is Romeo really in love?)
Автор: Landrein Simon Название: Going, Going, Gone!: A High-Stakes Board Game ISBN: 1786274086 ISBN-13(EAN): 9781786274083 Издательство: Laurence King Рейтинг: Цена: 3793.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The world`s most famous artworks are up for auction. How high will you go in this high-stakes board game?
Описание: According to educator and creativity expert Ronald Beghetto, the best way to unleash students` problem solving and creativity - and thus prepare them to face real-world problems - is to incorporate complex challenges that teach students to respond productively to uncertainty.
Описание: This book is focused on the mentoring process, a popular higher education initiative that is often used to promote retention and academic success. The central purpose is to unveil the hidden curriculum and provide a blueprint for both students and teachers on how to navigate the institutional culture of higher education.
Описание: Infuse the powerful vocabulary of growth mindset into your lesson plans, feedback and student guidance Choosing the Right Words From the authors of the bestselling The Growth Mindset Coach, this handy companion is a must-have if you want to empower students through purposeful praise and feedback. Here are the key strategies, helpful tips and go-to phrases for helping students transition thoughts, words and actions into the growth-mindset zone. Designed for ease of use and packed with over a hundred specific examples, this book offers a "say this, not that" approach to communication that will help you model and cultivate growth mindset in the classroom. For example: - Fixed Mindset You're so smart. You're wrong. - Growth Mindset l like how you used different strategies to figure out these problems. That didn't work out for you. How could you approach the problem differently?
Описание: Each facet of the teaching and learning environment is illustrated with quotations from the three groups of students, resulting in a guide to configuring a teaching and learning environment conducive to motivating students.
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