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Tabletop Role-Playing Games and the Experience of Imagined Worlds, Mizer Nicholas J.


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Цена: 10976.00р.
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Автор: Mizer Nicholas J.
Название:  Tabletop Role-Playing Games and the Experience of Imagined Worlds
ISBN: 9783030291297
Издательство: Springer
Классификация:


ISBN-10: 3030291294
Обложка/Формат: Paperback
Страницы: 174
Вес: 0.23 кг.
Дата издания: 21.12.2020
Язык: English
Размер: 21.01 x 14.81 x 1.02 cm
Ссылка на Издательство: Link
Поставляется из: Германии
Описание: Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms.


Role-playing game studies

Название: Role-playing game studies
ISBN: 0815369204 ISBN-13(EAN): 9780815369202
Издательство: Taylor&Francis
Рейтинг:
Цена: 8879.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games Each chapter includes key terms, sidebars with additional content, and recommended readings to help both students and postgraduates new to roleplaying games get the full scope of this interdisciplinary field.

Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds

Автор: Laycock Joseph P.
Название: Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds
ISBN: 0520284925 ISBN-13(EAN): 9780520284920
Издательство: Wiley
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Цена: 3960.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. This book explores both the history and the sociological significance of this panic. It is suitable for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Автор: Nicholas J. Mizer
Название: Tabletop Role-Playing Games and the Experience of Imagined Worlds
ISBN: 303029126X ISBN-13(EAN): 9783030291266
Издательство: Springer
Рейтинг:
Цена: 8537.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

Автор: Geoffrey Engelstein, Isaac Shalev
Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
ISBN: 1138365521 ISBN-13(EAN): 9781138365520
Издательство: Taylor&Francis
Рейтинг:
Цена: 19906.00 р.
Наличие на складе: Нет в наличии.

Описание: Building Blocks is an encyclopedia of hundreds of different mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, how it can be used, and examples of specific games that use it. Excellent for new designs, inspiration, or when trying to solve a problem in the midst of a design.

Sexuality in Role-Playing Games

Автор: Brown
Название: Sexuality in Role-Playing Games
ISBN: 1138097705 ISBN-13(EAN): 9781138097704
Издательство: Taylor&Francis
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Цена: 7808.00 р.
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18+ запрещено для детей

Описание:

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games' ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.

Role-playing game studies

Название: Role-playing game studies
ISBN: 1138638900 ISBN-13(EAN): 9781138638907
Издательство: Taylor&Francis
Рейтинг:
Цена: 37514.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games Each chapter includes key terms, sidebars with additional content, and recommended readings to help both students and postgraduates new to roleplaying games get the full scope of this interdisciplinary field.

War Games

Название: War Games
ISBN: 150135115X ISBN-13(EAN): 9781501351150
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 23126.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences.

This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

The Dark Side of Game Play

Название: The Dark Side of Game Play
ISBN: 1138827282 ISBN-13(EAN): 9781138827288
Издательство: Taylor&Francis
Рейтинг:
Цена: 26030.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

Playing Harry Potter: Essays and Interviews on Fandom and Performance

Автор: Lisa S. Brenner
Название: Playing Harry Potter: Essays and Interviews on Fandom and Performance
ISBN: 0786496576 ISBN-13(EAN): 9780786496570
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 4990.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Through classroom activities, wizard rock concerts and organizations like the Harry Potter Alliance, Harry Potter fans are using creativity to positively impact the world. This collection of essays and interviews examines how playful fandom not only re-imagines the canon but also challenges consumerism, questions notions of identity and fosters participatory culture.

Global esports: Transformation of Cultural Perceptions of Competitive Gaming

Автор: Dal Yong Jin
Название: Global esports: Transformation of Cultural Perceptions of Competitive Gaming
ISBN: 150136877X ISBN-13(EAN): 9781501368776
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 21199.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Global esports explores the recent surge of esports in the global scene and comprehensively discusses people’s understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

The Shawshank Experience: Tracking the History of the World`s Favorite Movie

Автор: Grady Maura, Magistrale Tony
Название: The Shawshank Experience: Tracking the History of the World`s Favorite Movie
ISBN: 1349953504 ISBN-13(EAN): 9781349953509
Издательство: Springer
Рейтинг:
Цена: 4024.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book features an in-depth analysis of the world`s most popular movie, The Shawshank Redemption, delving into issues such as: the significance of race in the film, its cinematic debt to earlier genres, the gothic influences at work in the movie, and the representation of Andy`s poster art as cross-gendered signifiers.

The Role-Playing Society: Essays on the Cultural Influence of Rpgs

Автор: Byers Andrew, Crocco Francesco
Название: The Role-Playing Society: Essays on the Cultural Influence of Rpgs
ISBN: 0786498838 ISBN-13(EAN): 9780786498833
Издательство: Mare Nostrum (Eurospan)
Цена: 4990.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Since the release of Dungeons & Dragons in 1974, role-playing games have spawned a vibrant industry and subculture whose origins, characteristics, cultures and player experiences have been well explored. Yet there has been little attention devoted to the meaningful ways RPGs have shaped society at large over the last four decades. RPGs were influential on video game design and have been widely represented in film, television and other media. They have made their mark on other areas of society, as well, including education, social media, corporate training and the military.This collection of new essays illustrates the broad appeal and impact of role-playing games. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for ""serious"" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.


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