Описание: Do you aspire to become a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.
Автор: Nick Rees-Roberts, Darren Waldron Название: Alain Delon: Style, Stardom and Masculinity ISBN: 1501320122 ISBN-13(EAN): 9781501320125 Издательство: Bloomsbury Academic Рейтинг: Цена: 7321.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Few European male actors have been as iconic and influential for generations of filmgoers as Alain Delon. Emblematic of a modern, European masculinity, Delon's appeal spanned cultures and continents. From his breakthrough as the first on-screen Tom Ripley in Purple Noon in 1960, through two legendary performances in Rocco and HisBrothers and The Leopard in the early 1960s, to his roles in some of Jean-Pierre Melville's most celebrated films noirs, Delon came to embody the flair and stylishness of the European thriller as one of France's most recognizable film stars.
This collection examines the star's career, image and persona. Not only focusing on his spectacular early performances, the book also considers less well documented aspects of Delon's long career such as his time in Hollywood, his work as director, producer and screenwriter, his musical collaborations, his TV appearances, and his enduring role as a fashion icon in the 21st century. Whether the object of reverence or ridicule, of desire or disdain, Delon remains a unique figure who continues to court controversy and fascination more than five decades after he first achieved international fame.
Автор: Chang Alenda Y. Название: Playing Nature: Ecology in Video Games ISBN: 1517906326 ISBN-13(EAN): 9781517906320 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 3386.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap.Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work.Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures-not all of them dystopian.
Название: War Games ISBN: 150135115X ISBN-13(EAN): 9781501351150 Издательство: Bloomsbury Academic Рейтинг: Цена: 23126.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences.
This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
Автор: Christian Rollinger Название: Classical Antiquity in Video Games: Playing with the Ancient World ISBN: 1350193860 ISBN-13(EAN): 9781350193864 Издательство: Bloomsbury Academic Рейтинг: Цена: 6358.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin’s Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences’ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.
This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of ‘ancient’ video games, as well as the challenges and rewards of this new and exciting field.
Автор: HEIDI A. CAMPBELL Название: Playing with Religion in Digital Games ISBN: 0253012538 ISBN-13(EAN): 9780253012531 Издательство: Wiley EDC Рейтинг: Цена: 4117.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video gamesrely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Автор: Fine, Gary Alan (Author) Название: Shared Fantasy: Role Playing Games as Social Worlds ISBN: 0226249441 ISBN-13(EAN): 9780226249445 Издательство: Wiley Рейтинг: Цена: 5069.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This study analyzes the, often misunderstood, subculture of fantasy role-playing games such as `Dungeons and Dragons`.Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the behaviour of the players.
Описание: Based on a two-year study that followed boys from pre-kindergarten through first grade, When Boys Become Boys offers a new way of thinking about boys’ development. Through focusing on a critical moment of transition in boys’ lives, Judy Y. Chu reveals boys’ early ability to be emotionally perceptive, articulate, and responsive in their relationships, and how these “feminine” qualities become less apparent as boys learn to prove that they are boys primarily by showing that they are not girls. Chu finds that behaviors typically viewed as “natural” for boys reflect an adaptation to cultures that require boys to be stoic, competitive, and aggressive if they are to be accepted as “real boys.” Yet even as boys begin to reap the social benefits of aligning with norms of masculine behavior, they pay a psychological and relational price for renouncing parts of their humanity. Chu documents boys’ perceptions of the obstacles they face and the pressures they feel to conform, showing that compliance with rules of masculinity is neither automatic nor inevitable. This accessible and engaging book provides insight into ways in which adults can foster boys’ healthy resistance and help them to access a broader range of options as they seek to connect with others while remaining true to themselves.
Автор: Chu Judy Y., Gilligan Carol Название: When Boys Become Boys: Development, Relationships, and Masculinity ISBN: 0814764681 ISBN-13(EAN): 9780814764688 Издательство: Wiley EDC Рейтинг: Цена: 12698.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Based on a two-year study that followed boys from pre-kindergarten through first grade, When Boys Become Boys offers a new way of thinking about boys’ development. Through focusing on a critical moment of transition in boys’ lives, Judy Y. Chu reveals boys’ early ability to be emotionally perceptive, articulate, and responsive in their relationships, and how these “feminine” qualities become less apparent as boys learn to prove that they are boys primarily by showing that they are not girls. Chu finds that behaviors typically viewed as “natural” for boys reflect an adaptation to cultures that require boys to be stoic, competitive, and aggressive if they are to be accepted as “real boys.” Yet even as boys begin to reap the social benefits of aligning with norms of masculine behavior, they pay a psychological and relational price for renouncing parts of their humanity. Chu documents boys’ perceptions of the obstacles they face and the pressures they feel to conform, showing that compliance with rules of masculinity is neither automatic nor inevitable. This accessible and engaging book provides insight into ways in which adults can foster boys’ healthy resistance and help them to access a broader range of options as they seek to connect with others while remaining true to themselves.
Автор: Brown Название: Sexuality in Role-Playing Games ISBN: 1138097705 ISBN-13(EAN): 9781138097704 Издательство: Taylor&Francis Рейтинг: Цена: 7808.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
18+ запрещено для детей
Описание:
Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games' ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.
This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.
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