Описание: Individuals with disabilities often have difficulty accomplishing tasks, living independently, and utilising information technologies; simple aspects of daily life taken for granted by non-disabled individuals. <br><br><em>Assistive Technologies: Concepts, Methodologies, Tools, and Applications</em> presents a comprehensive collection of research, developments, and knowledge on technologies that enable disabled individuals to function effectively and accomplish otherwise impossible tasks. These volumes serve as a crucial reference source for experts in fields as diverse as healthcare, information science, education, engineering, and human-computer interaction, with applications bridging multiple disciplines.
Описание: There is a growing consensus in the human factors/ergonomics community that human factors research has had little impact on significant applied problems
Описание: 5th International Conference UAHCI 2009 Held as Part of HCI International 2009 San Diego CA USA Jul. .
Автор: Clerc Название: Brain-Computer Interfaces 2 - Technology and Applications ISBN: 1848219636 ISBN-13(EAN): 9781848219632 Издательство: Wiley Рейтинг: Цена: 22010.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Brain computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application.
Автор: Tai-hoon Kim; Jeong Jin Kang; William I. Grosky; T Название: Computer Applications for Bio-technology, Multimedia and Ubiquitous City ISBN: 364235520X ISBN-13(EAN): 9783642355202 Издательство: Springer Рейтинг: Цена: 6097.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume constitutes the refereed proceedings of the International Conferences, BSBT, MulGraB and IUrC 2012, held as part of the Future Generation Information Technology Conference, FGIT 2012, Gangneung, Korea, in December 2012.
Описание: Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the effortless use of high-functioning services.The Handbook of Research on Human-Computer Interfaces, Developments, and Applications is primarily concerned with emerging research regarding gesture interaction, augmented reality, and assistive technologies and their place within HCI. From gaming to rehabilitation systems, these new technologies share the need to interface with humans, and as computers become thoroughly integrated into everyday life, so does the necessity of HCI research. This handbook of research benefits the research needs of programmers, developers, students and educators in computer science, and researchers.
Описание: "This book has collected research from experts from around the world in a variety of sectors, in the form of case studies, frameworks, architectures, methodologies, and best practices to show the latest societal impacts on information systems development in its various applications"--Provided by publisher.
Описание: Today, web applications are the most important type of software applications. This textbook shows how to design and implement them, using a model-based engineering approach that covers general information management concepts and techniques and the two most relevant technology platforms: JavaScript and Java. The book provides an in-depth tutorial for theory-underpinned and example-based learning by doing it yourself, supported by quiz questions and practice projects. Volume 1 provides an introduction to web technologies and model-based web application engineering, discussing the information management concepts of constraint-based data validation, enumerations and special datatypes. Volume 2 discusses the advanced information management concepts of associations and inheritance in class hierarchies. Web apps are designed using UML class diagrams and implemented with two technologies: JavaScript for front-end (and distributed NodeJS) apps, and Java (with JPA and JSF) for back-end apps. The six example apps discussed in the book can be run, and their source code downloaded, from the book’s website. Gerd Wagner is Professor of Internet Technology at Brandenburg University of Technology, Germany, and Adjunct Associate Professor at Old Dominion University, Norfolk, VA, USA. He works in the areas of web engineering and modeling and simulation. Mircea Diaconescu is a Software Architect and Technical Team Leader at Entri GmbH, Berlin. He enjoys to work with the newest web technologies and to build Web of Things projects. Java, JavaScript/NodeJS and C# are his favorite programming languages.
Описание: This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020.
Описание: Human-computer interaction (HCI) refers to the usage and designing of computer technology for communication between the computer and the user. As a field of research, HCI studies the way humans interact with computers and design technologies that facilitate this interaction. An interface between humans and computers is essential to this interaction. Internet browsers, desktop applications, computer kiosks and handheld computers use graphical user interfaces. Voice user interfaces are required for speech synthesizing and speech recognition systems. Research in this domain is focused on designing new computer interfaces, implementing interfaces, studying human computer use and sociocultural implications, etc. The ever-growing need of advanced technology is the reason that has fueled the research in the field of human-computer interaction in recent times. The aim of this book is to present researches that have transformed this discipline and aided its advancement. As this field is emerging at a rapid pace, the contents of this book will help the readers understand the modern concepts and applications of the subject.
This book develops an appropriate common language for truly interdisciplinary teams involved in design. Design now has many meanings. For some, it is the creation of value. For others, it is the conception and creation of artefacts. For still others, it is fitting things to people. These differences reflect disciplinary values that both overlap and diverge. All involve artefacts: we always design things. Each definition considers people and purpose in some way. Each handles evaluation differently, measuring against aesthetics, craft standards, specifications, sales, usage experiences, or usage outcomes. There are both merits and risks in these differences, without an appropriate balance. Poor balance can result from professions claiming the centre of design for their discipline, marginalising others. Process can also cause imbalance when allocating resources to scheduled stages. Balance is promoted by replacing power centres with power sharing, and divisive processes with integrative progressions. A focus on worth guides design towards worthwhile experiences and outcomes that generously exceed expectations.
This book places worth focus (Wo-Fo) into the context of design progressions that are balanced, integrated, and generous (BIG). BIG and Wo-Fo are symbiotic. Worth provides a focus for generosity. Effective Wo-Fo needs BIG practices. The companion book Worth-Focused Design, Book 2: Approaches, Contexts, and Case Studies (Cockton, 2020b) relates the concept of worth to experiences and outcomes based on a number of practical case studies.
Описание: This book introduces the concept of worth for design teams, relates it to experiences and outcomes, and describes how to focus on worth when researching and expressing design opportunities for generous worth. Truly interdisciplinary teams also need an appropriate common language, which was developed in the companion book Worth-Focused Design, Book 1: Balance, Integration, and Generosity (Cockton, 2020a). Its new lexicon for design progressions enables a framework for design and evaluation that works well with a worth focus.
Design now has different meanings based upon the approach of different disciplinary practices. For some, it is the creation of value. For others, it is the conception and creation of artefacts. For still others, it is fitting things to people (beneficiaries). While each of these design foci has merits, there are risks in not having an appropriate balance across professions that claim the centre of design for their discipline and marginalise others. Generosity is key to the best creative design delivering unexpected worth beyond documented needs, wants, or pain points. Truly interdisciplinary design must also balance and integrate approaches across several communities of practice, which is made easier by common ground. Worth provides a productive focus for this common ground and is symbiotic with balanced, integrated, and generous (BIG) practices. Practices associated with balance and integration for worth-focused generosity are illustrated in several case studies that have used approaches in this book, complementing them with additional practices.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru