Quick Start Guide to Dart Programming, Sanjib Sinha
Автор: Billimoria Kaiwan Название: Hands-On System Programming with Linux ISBN: 1788998472 ISBN-13(EAN): 9781788998475 Издательство: Неизвестно Цена: 10666.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Twenty five years ago, as often happens in our industry, pundits laughed at and called Linux a joke. To say that view has changed is a massive understatement. This book will cement for you both the conceptual `why` and the practical `how` of systems programming on Linux, and covers Linux systems programming on the latest 4.x kernels.
Автор: Winkle Lewis Van Название: Hands-On Network Programming with C ISBN: 1789349869 ISBN-13(EAN): 9781789349863 Издательство: Неизвестно Рейтинг: Цена: 9010.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Network programming, a challenging topic in C, is made understandable through careful exposition of socket programming APIs. Keeping up with the current trends, you will gain an insight into web programming for IoT. Finally, you will learn how to monitor the network, troubleshoot problems, implement security, and understand best practices.
Описание: Get ready to build modern web apps. This book covers the Dart language, libraries, and tools that help you develop structured, fast, and maintainable web apps that run in any modern browser. The Dart platform has been designed to scale from simple scripts to complex apps, running on both the client and the server.
Автор: David Kopec Название: Dart for Absolute Beginners ISBN: 1430264810 ISBN-13(EAN): 9781430264811 Издательство: Springer Рейтинг: Цена: 3653.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Dart for Absolute Beginners enables individuals with no background in programming to create their own web apps while learning the fundamentals of software development in a cutting edge language.
Windows(R) 64-bit Assembly Language Programming Quick Start is a complete tutorial using the free Community Edition of Microsoft(R) Visual Studio 17 to introduce the novice to the Intel(R) X86-64 architecture and the Windows X64 Calling Convention.
With Microsoft(R) Visual Studio 17, assembly language programs can be built using either its Integrated Development Environment (IDE) or using its ML64 assembler directly in a traditional command line approach. Both techniques are presented in this book, and each has its own merits for gaining a deeper understanding of computer software and hardware. The assistance provided by Visual Studio's interactive debugger is immense not only for developing real programs but also learning how the CPU instructions work.
Programmers learn by example and develop their skills by examining and modifying working programs. Every sample program is complete, but leaves room for enhancements and experimentation encouraged by the questions at the end of each chapter. All are available for download through GitHub.
The sample programs, ranging from five to over one hundred lines of code, are extensively documented in both flowcharts and comments. Over seventy illustrations are included to explain programming techniques as well as X86, SSE, and AVX instructions. CPU instructions are introduced as needed to achieve programming goals as the projects in each chapter progress to the next.
This is not a book that has been modified or migrates from a 32-bit or 16-bit perspective, but starts right in with 64-bit programming and only refers to past approaches when necessary to explain seemingly unnatural conventions and names.
Topics like binary and hexadecimal are introduced through programming examples as well as appearing in appendices.
The examples in this book have been "classroom tested" with students having very little, if any, previous programming experience. The information is complete, allowing it to be used as an independent study.
Learning computer hardware and software architectures through hands-on assembly language programming experience helps develop well-rounded programmers and computer engineers.
Автор: Lutz Mark Название: Programming Python ISBN: 0596158106 ISBN-13(EAN): 9780596158101 Издательство: Wiley Рейтинг: Цена: 9502.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Once you`ve come to grips with the core Python language, learning how to build Python applications presents a far more interesting challenge. Many critics consider this classic book, now updated for Python 3.x, to be the industry standard tutorial for Python application programming.
Описание: For nearly 25 years this best seller has been the go-to guide for JavaScript programmers. The seventh edition is fully updated to cover the 2020 version of JavaScript, and new chapters cover classes, modules, iterators, generators, Promises, async/await, and metaprogramming.
Автор: Fajfar Название: Start Programming Using HTML, CSS, and JavaScript ISBN: 1498731449 ISBN-13(EAN): 9781498731447 Издательство: Taylor&Francis Рейтинг: Цена: 16078.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
A Beginner's Guide to Computer Programming
Start Programming Using HTML, CSS, and JavaScript is a manual for undergraduate students in engineering and the natural sciences to discover how computer programming works. Using a dialog format between two students and a professor, the text teaches students how the mainstream web languages HTML, CSS, and JavaScript interact and how to harness their capabilities in practical settings.
Each chapter focuses on a specific theme supported by a gradual development of engaging worked examples of live web documents and applications using the three languages. Students can follow most of the examples and experiments using any modern browser and plain text editor. A practical homework problem is included at the end of every chapter and then is discussed at the beginning of the next chapter. In addition, a related keywords list helps students review key topics.
By focusing on important established principles and concrete examples, this introductory book shows students how to write cleaner and more easily maintainable code. It augments the basic language syntax and rules with contents and structure while keeping the material simple and manageable.
Автор: Quick John M. Название: Learn to Implement Games with Code ISBN: 1498753388 ISBN-13(EAN): 9781498753388 Издательство: Taylor&Francis Рейтинг: Цена: 9186.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.
This quick Julia programming language guide is a condensed code and syntax reference to the Julia 1.x programming language, updated with the latest features of the Julia APIs, libraries, and packages. It presents the essential Julia syntax in a well-organized format that can be used as a handy reference.
This book provides an introduction that reveals basic Julia structures and syntax; discusses data types, control flow, functions, input/output, exceptions, metaprogramming, performance, and more. Additionally, you'll learn to interface Julia with other programming languages such as R for statistics or Python. You will learn how to use Julia packages for data analysis, numerical optimization and symbolic computation, and how to disseminate your results in dynamic documents or interactive web pages.
In this book, the focus is on providing important information as quickly as possible. It is packed with useful information and is a must-have for any Julia programmer.
What You Will Learn
Set up the software needed to run Julia and your first Hello World exampleWork with types and the different containers that Julia makes available for rapid application developmentUse vectorized, classical loop-based code, logical operators, and blocksExplore Julia functions by looking at arguments, return values, polymorphism, parameters, anonymous functions, and broadcastsBuild custom structures in JuliaInterface Julia with other languages such as C/C++, Python, and RProgram a richer API, modifying the code before it is executed using expressions, symbols, macros, quote blocks, and moreMaximize your code’s performance
Who This Book Is For
Experienced programmers new to Julia, as well as existing Julia coders new to the now stable Julia version 1.0 release.
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