Описание: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventures primary location, but every other location--whether its a woodland clearing, a random apothecary or the depths of a temple players elect to explore--has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which theyre not prepared?
The Game Masters Book of Random Encounters provides an unbeatable solution. This massive tome is divided into 20 location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the tavern section includes maps for five types of taverns, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of that tavern, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur.
Perhaps more useful than these 100+ maps, the books one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring 10 unique campaign drivers that lead players through several of the books provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Masters Book of Random Encounters an incredible investment for any would-be GM.
Location categories cover taverns, temples, inns, animal/creature lairs, lighthouses, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 100 maps, 200 tables and nearly three million possible adventures. No matter where your players end up, theyll have someone or something to persuade or deceive, impress or destroy.
As always, the choice is theirs. But no matter what they choose, with The Game Masters Book of Random Encounters, youll be ready.