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Virtual Reality, Training`s Future?, Robert J. Seidel; Paul R. Chatelier


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Цена: 18294.00р.
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При оформлении заказа до: 2026-06-01
Ориентировочная дата поставки: Июль
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Автор: Robert J. Seidel; Paul R. Chatelier
Название:  Virtual Reality, Training`s Future?
ISBN: 9781489900401
Издательство: Springer
Классификация: ISBN-10: 1489900403
Обложка/Формат: Paperback
Страницы: 222
Вес: 0.42 кг.
Дата издания: 30.05.2013
Серия: Defense Research Series
Язык: English
Размер: 254 x 178 x 13
Основная тема: Computer Science
Подзаголовок: Perspectives on Virtual Reality and Related Emerging Technologies
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии


Obstetrics and Gynecology, 7/e

Автор: Beckmann, Charles R. B.
Название: Obstetrics and Gynecology, 7/e
ISBN: 1451144318 ISBN-13(EAN): 9781451144314
Издательство: Lippincott Williams & Wilkins
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Цена: 8094.00 р. 11563.00 -30%
Наличие на складе: Есть (1 шт.)
Описание:  Established as the standard resource of the obstetrics and gynecology clerkship, Obstetrics and Gynecology is now in its revised Seventh Edition. This is the only clerkship book on the market fully compliant with The American College of Obstetricians and Gynecologist (College) guidelines, treatment recommendations, and committee opinions. The text aligns with the Association of Professors of Gynecology and Obstetrics' (APGO) educational objectives, upon which most clerkship evaluations and final exams are based and provides key features for self-assessment, including USMLE-style questions.

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Автор: Philippe Fuchs
Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach
ISBN: 113863235X ISBN-13(EAN): 9781138632356
Издательство: Taylor&Francis
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Цена: 23734.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.

The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality

Автор: Geraci Robert M.
Название: Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality
ISBN: 0195393023 ISBN-13(EAN): 9780195393026
Издательство: Oxford Academ
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Цена: 7250.00 р.
Наличие на складе: Поставка под заказ.

Описание: Apocalyptic AI, the hope that we might one day upload our minds into machines and live forever in cyberspace, has become commonplace. This view now affects robotics and AI funding, play in online games, and philosophical and theological conversations about morality and human dignity.

Virtual Reality And The built environment

Автор: Whyte
Название: Virtual Reality And The built environment
ISBN: 1138668753 ISBN-13(EAN): 9781138668751
Издательство: Taylor&Francis
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Цена: 21437.00 р.
Наличие на складе: Нет в наличии.

Описание: Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector.

Virtual, augmented reality and serious games for healthcare 1

Название: Virtual, augmented reality and serious games for healthcare 1
ISBN: 3642548156 ISBN-13(EAN): 9783642548154
Издательство: Springer
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Цена: 25077.00 р.
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Описание: Virtual, Augmented Reality and Serious Games for Healthcare 1

Augmented Reality and Virtual Reality

Автор: Timothy Jung; M. Claudia tom Dieck
Название: Augmented Reality and Virtual Reality
ISBN: 3319640267 ISBN-13(EAN): 9783319640266
Издательство: Springer
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Цена: 18294.00 р.
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Описание: This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism, hospitality, events, fashion, entertainment, retail, education and the gaming industry. The papers presented here cover the most significant topics within the field of AR and VR for both researchers and practitioners, approaching them from a business and management perspective.  

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality

Автор: Randall Shumaker; Lackey Stephanie
Название: Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality
ISBN: 3319074636 ISBN-13(EAN): 9783319074634
Издательство: Springer
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Цена: 10122.00 р.
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Описание: The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences.

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Автор: Pearce, Celia
Название: Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 026251673X ISBN-13(EAN): 9780262516730
Издательство: Random House (USA)
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Цена: 2759.00 р.
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Описание:

The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

Ethnography and virtual worlds

Название: Ethnography and virtual worlds
ISBN: 0691149518 ISBN-13(EAN): 9780691149516
Издательство: Wiley
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Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Suitable for students, teachers, designers, and scholars interested in using ethnographic methods, this title provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame.

Virtual Reality, Training`s Future?

Автор: Robert J. Seidel; Paul R. Chatelier
Название: Virtual Reality, Training`s Future?
ISBN: 0306454866 ISBN-13(EAN): 9780306454868
Издательство: Springer
Рейтинг:
Цена: 23778.00 р.
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Surgical Scene Generation for Virtual Reality-Based Training in Medicine

Автор: Matthias Harders
Название: Surgical Scene Generation for Virtual Reality-Based Training in Medicine
ISBN: 1447168623 ISBN-13(EAN): 9781447168621
Издательство: Springer
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Цена: 14025.00 р.
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Описание: This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.

Surgical Scene Generation for Virtual Reality-Based Training in Medicine

Автор: Harders
Название: Surgical Scene Generation for Virtual Reality-Based Training in Medicine
ISBN: 1848001061 ISBN-13(EAN): 9781848001060
Издательство: Springer
Рейтинг:
Цена: 14025.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. This book examines the main components needed when defining effective scenarios: scene geometry, organ appearance, and biomechanical parameters providing an overview of related work and introducing specific solutions.


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